I have been futzing around with sub-surface scattering (SSS) all afternoon to try and make a semi-decent coffee cup and cannot for the life of me get anything approaching the translucency or scattering required. There's nothing here help-wise in the LightWave forum that I've been able to find, and the only search hits I've gotten in other forums are years old and/or for Cinema 4D.
I've tried adapting what I've seen in the C4D help documentation to LightWave, but the best I've been able to achieve is a very, very black (but shiny!) cup that sort of looks like it's doing SSS, but no amount of tweaking is getting me anywhere close to my goal: a simple white china- or porcelain-like surface.
Before I declare defeat and just use a combo diffuse and glossy material, I thought I'd shout out into the darkness and hope someone can give me just a very basic hint or two. If I just had a passable starting point, I think I could feel my way from there. Thanks!