I am trying to map some Octane bump to an ocean polygon. It's around 1000mx1000m. SubD. Looks great in Octane until I try to use a procedural. Images used as bump show perfectly. But Octane's noise doesn't seem to show anything other than large squares. I've tried scaling the procedural, intensity, everything. If I take that same procedural and stick it on a simple 1m box its fine. And yes, I have adjust my Epsilon to see if it helps. It does not.
The procedural looking bump you see in the simple example image is from the displacement, not the bump.