Ocean texture? Octane's procedurals are doing weird things.

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Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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Ocean texture? Octane's procedurals are doing weird things.

Postby pixelsmack » Fri Jun 26, 2020 7:21 pm

pixelsmack Fri Jun 26, 2020 7:21 pm
I am trying to map some Octane bump to an ocean polygon. It's around 1000mx1000m. SubD. Looks great in Octane until I try to use a procedural. Images used as bump show perfectly. But Octane's noise doesn't seem to show anything other than large squares. I've tried scaling the procedural, intensity, everything. If I take that same procedural and stick it on a simple 1m box its fine. And yes, I have adjust my Epsilon to see if it helps. It does not.

The procedural looking bump you see in the simple example image is from the displacement, not the bump.
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ocean.JPG
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Re: Ocean texture? Octane's procedurals are doing weird things.

Postby juanjgon » Mon Jun 29, 2020 9:03 am

juanjgon Mon Jun 29, 2020 9:03 am
This seems a precision issue. Have you tried to modify the epsilon parameter in the kernel node?

Thanks,
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Re: Ocean texture? Octane's procedurals are doing weird things.

Postby pixelsmack » Mon Jun 29, 2020 8:22 pm

pixelsmack Mon Jun 29, 2020 8:22 pm
Nah, as I said in my post, Epsilon didn't make any difference. I did finally figure out a work around to Octane's procedurals not working at this scale. I used the LW Crumple and the Octane rasterizer. It's not ideal, but is getting the job done, for now.
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Re: Ocean texture? Octane's procedurals are doing weird things.

Postby slv » Wed Jul 01, 2020 11:48 am

slv Wed Jul 01, 2020 11:48 am
Hi , perhaps you could have an another way : creating a mix with hot ocean plugin and some good texture for map on surface .
Octane see pretty well hot ocean displace ( you can used it for example for large weaves ) and after you can easely add some detail with good texture and some noise or map displace as here in example.
you can find here the plugin
https://www.lightwave3d.com/assets/plug ... lightwave/
sylvain
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SharedScreenshot_ocean.jpg
SharedScreenshot_HOT ocean plugin.jpg
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Re: Ocean texture? Octane's procedurals are doing weird things.

Postby slv » Thu Jul 02, 2020 11:32 am

slv Thu Jul 02, 2020 11:32 am
here an example applied to a real project situation ( setup for water is different, no map used )
the water is just a mix between hot ocean plugin and surface material setup .
Volume fog is used too on this project.
cordialy
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ICBI_FOG_WATER_frame_140.jpg
SharedScreenshot_icbi_2.jpg
SharedScreenshot_icbi.jpg
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