Hi all,
not Lw - only related, i'll also post in main section.
in scenes with many objects, textures and instances (basically any mid archviz scene) surely biggest bottleneck in Octane usage is export time.
My scenes take averagely 90/120 sec to export - and they are heavily optimized (maps are reduced depending on distance, polycount is optimized, etc).
I wonder if there is a way in the future to improve this. For example buffering - Octane could send stuff to GPUs in background while we work, so when we launch IPR it has to load only modified stuff.
Also, when we use IPR and we close it, Octane could anyway keep stuff in GPU and next time we start it, it just loads modified stuff (like corona does for CPU).
There are large margins for optimization on this side. Is there anything in future plans about this ?
Thanks
Paolo