OctaneRender 2019.1 LightWave Production build 2019.1.4.0

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Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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OctaneRender 2019.1 LightWave Production build 2019.1.4.0

Postby juanjgon » Mon Nov 11, 2019 5:57 pm

juanjgon Mon Nov 11, 2019 5:57 pm
Hi,

This is a stable release of the OctaneRender™ 2019.1 for LightWave™ plugin version 2019.1.4.0, available for LightWave 11.6, 2015.3, 2018.0 and 2019.0/2019.1 Windows x64 and OSX. This build has been compiled using the Octane 2019.1.4 core.

To use Octane 2019.1, you need to have a Studio or Enterprise subscription license. We recommend that you upgrade your NVIDIA driver to version 419.17 or newer.

New features
To learn more about the new features and improvements of OctaneRender 2019.1, please check out the 2019.1 release post, but this a quick list of the main new features that have been added:

  • Improved volume AI Denoiser.
  • OSL and procedural vertex displacement and displacement mixer, including auto-bump shading.
  • OSL Shaders for volume textures.
  • Layered materials, including all the new material layers nodes.
  • Composite material node.
  • Universal material thin wall option.
  • New rounded edges, including the new round edges nodes replacing the old options available in the material nodes.
  • Bloom/glare threshold.
  • AI Up-sampler options in the imager node.
  • Increase maximum number of alpha intersections to 200. This fixes some scenes that have a huge amount of alpha maps.
  • Added the affect roughness option to kernel nodes "The percentage of roughness affecting subsequent layers' roughness"
  • Spectron volumetric spot lights.


Release 2019.1.4.0 Enterprise subscription license
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip

Release 2019.1.4.0 Studio subscription license
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip

Release 2019.1.4.0 Demo versionlicense
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip

Standalone 2019.1.4 version for the network rendering nodes
viewtopic.php?f=24&t=73140


Release Notes:
=============================================
RELEASE 2019.1.4.0
=============================================

* PLUGIN FEATURES AND FIXES:

- Fixed a crash while resizing the IPR window.
- Fixed a crash in the render target material override options.
- Fixed a crash while adding volumetric spotlights.
- Added support for UV mapped area lights for the Color and Float image types.
- Fixed the noisy thumbnails in the octane lights when there is no valid IES data.
- Added the envelope buttons for the hair width base and tip in the Octane Object Properties.

* OCTANE FEATURES AND BUGS FIXED:
- Overhauled the auto-bump feature of vertex displacement, which fixes multiple issues that were reported. Now, auto-bump works with vector displacement maps as well and you can add an additional bump map on top of auto-bump.
- The overhauled auto-bump now supports all projection types and extra UV sets.
- Fixed direct lighting kernel looking different to v4 and 2018.1 when fake shadow is used + when a bunch of glossy materials with no diffuse and specular textures are used.
- Fixed volume rendering in legacy mode.
- Fixed a small memory leak when rendering is stopped.
- Fixed wrong handling of extra arguments in the OSL environment() function.
- Fixed minor bug in OSL compiler which breaks float val[2]; getattribute("camera:clip", val);.
- Improved auto-bump to preserve sharp edges of the geometry.
- Fixed crash when you try to render a displacement mixer with an unconnected displacement pin.
- Fixed toon rendering of bump/normal maps.
- Fixed problem that a mixed universal material with 1.0 mix factor renders differently to a universal material - when there is some transmission involved.
- Fixed render artefacts with specular materials that have an IOR between (1 .. 1.00005).
- Fixed missing thin film interference if RGB IOR or IOR + color is used in layered materials.
- Fixed incorrect fake shadow colour if a vertex attribute texture is used in the transmission channel.
- Fixed environment shadows missing in the general shadow pass.
- Fixed error "unexpected primitive type 2" when you try to use the baking camera and displacement.
- Fixed kernel failure if you render accurate rounded edges with the PMC kernel and a baking camera.
- Fixed exception handling on MacOS which should reduce the delay/freeze during a crash.


=============================================
RELEASE 2019.1.2.0
=============================================

* PLUGIN FEATURES AND FIXES:

- Fixed a bug in the procedural mesh volume objects rendering.
- Fixed a minor text overlapping issue in the render window.

* OCTANE FEATURES AND BUGS FIXED:
- Fixed toon material rendering incorrectly for camera toon light.
- Fixed toon material causing a render failure in the material preview.
- Fixed multi-layered material not outputting multi-layered bump mapped / mapped normals in info passes
- Fixed volume render inconsistency when using legacy mode.
- Fixed incorrect denoiser output when enablign some light passes.
- Fixed upsampler not working properly for the very first time on some GPUs (this does not fix the upsampler on Win 7, which is still an unsolved problem).
- Fixed kernel crash when using accurate rounded edges if adjacent geometry of an edge is a displacement triangle.
- Fixed discontinuities in shading normals for some cases when using fast rounded edges.
- Fixed a bug in the vertex normal calculation of vertex displacement geometry which was causing the geometry to look facetted when using the join unwelded vertices option.
- Fixed net render slave crash when a scene contains images compressed on the master.


=============================================
RELEASE 2019.1.1.0
=============================================

* OCTANE FEATURES AND BUGS FIXED:

- Fixed incorrect rendering of net render slaves.
- Fixed crash when trying to render preview if a material that uses vertex displacement.
- Fixed the diffuse channel of the metal material node to render black if it's not connected.
- Fixed render failure in the material preview of shadow catcher materials.
- Fixed anisotropy not working with values ranged between [-1 .. 0).
- Fixed render failure when rendering volumes with scattering media.
- Fixed fall off node not taking bump/normal map into account.
- Fixed dielectric 1/IOR map not working with dielectric layer.
- Fixed incorrect rendering of sheen when the diffuse and specular channels are both 0.
- Fixed incorrect compilation of OSL code in some cases.
- Fixed legacy volume render not matching between 2018.1. (To enable the legacy mode tick Emulate old volume behavior in the kernel settings)
- Disabled AI upsampling if the output is a linear (unclamped) HDR image, because it is currently not supported.


=============================================
RELEASE 2019.1.0.5
=============================================

* PLUGIN FEATURES AND FIXES:

- Addressed the image distortion problems when the upsampling was enabled.
- New Octane String and Enum nodes that can be used with the OSL nodes to support these kinds of parameters.

* OCTANE FEATURES AND BUGS FIXED:
- Improved AI Denoiser
- Fixed mix material not consistent with rendering specular layer + diffuse material when swapping input pins.
- Fixed energy conservation for universal layer BSDF
- Fixed _getUV() and getattribute("hit:uv", uvs) not working in some cases
- Fixed picking when upsampling is enabled
- Fixed toon outline always rendering black
- Fixed shared toon materials only rendering correctly on one object, the rest black
- Fixed glossy material always triggering full shader rebuilds
- Fixed render failure when using accurate rounded edges with displacement triangles.
- Fixed issue that would cause discontinuities in interpolated vertex normals in primitives which geometric and vertex normals would be in opposite hemispheres.
- Moved affect roughness setting into specular layer and sheen layer node.
- Layered material: Fixed incorrect direct reflection renderpass from layered material.
- Layered material: Fixed dirt texture when used with layered materials
- Fixed multiple cases of unnecessary rebuilding of geometry that were assigned with vertex displacement
- Fixed refract alpha issue not renering the transparency on specular material
- Universal material: Fixed universal material pins to specify transmission type instead of multiple BxDF types as it was confusing
- Universal material: Fixed universal material layer with thin wall, and also planar behavior
- Universal material: Fixed universal material rendering specular material when given no diffuse, no transmission and coating only.
- Universal material: Fixed universal material fake shadow rendering incorrectly on diffusely transmissive materials
- Universal material: Fixed universal material not emitting light (when specular reflection is not black)
- Universal material: Fixed universal material inconsistency when refraction or transmission is not black
- Universal material: Fixed universal material not doing total internal reflection when diffuse color is not black
- Fixed universal material not updating when switching metallic mode.
- Fixed denoiser issues with layered material + fake shadow + diffuse layer on top of specular materials.
- Fixed incorrect render pass behaviour sometimes when there are no volumes in the scene.
- Fixed denoiser beauty pass getting garbage when certain denoiser passes are enabled.
- Fixed missing self-shadowing in the general and layered shadow passes.
- Fixed alpha channel in alpha passes if alpha is disabled in the kernel settings.


Happy rendering,
Your OTOY Team
Last edited by juanjgon on Sat Dec 21, 2019 12:09 am, edited 1 time in total.
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Re: OctaneRender 2019.1 LightWave Production build 2019.1.4.0

Postby Lewis » Mon Nov 11, 2019 10:13 pm

Lewis Mon Nov 11, 2019 10:13 pm
That was quick release (same day as standalone). Thanks for such great support Juan :).

P.S. Now it fully matches LW version

LW version - 2019.1.14
Octane plugin - 2019.1.4

all in sync now :D.
--
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Re: OctaneRender 2019.1 LightWave Production build 2019.1.4.0

Postby pixym » Tue Nov 12, 2019 2:37 am

pixym Tue Nov 12, 2019 2:37 am
LOL :D
Work Station : MB ASUS X299-Pro/SE - Intel i9 7980XE (2,6ghz 18 cores / 36 threads) - 32GB - 2 GTX 1080 TI - Win 10 64
NET RENDER : MB Biostar TB250-BTC Pro - Celeron 2C/2T - Open "Mining" Rig - 2 RTX 2080 TI - Win 7
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Re: OctaneRender 2019.1 LightWave Production build 2019.1.4.0

Postby Carlos3D » Tue Nov 12, 2019 7:06 am

Carlos3D Tue Nov 12, 2019 7:06 am
Hi Juanjo.

A single question.

What is the difference between Enterprise subscription license and Studio subscription license?

Thanks.
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Re: OctaneRender 2019.1 LightWave Production build 2019.1.4.0

Postby juanjgon » Tue Nov 12, 2019 8:39 am

juanjgon Tue Nov 12, 2019 8:39 am
I think that the main differences are that the Studio version is limited to only two local GPUs and the network rendering is disabled.

Thanks,
-Juanjo
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Re: OctaneRender 2019.1 LightWave Production build 2019.1.4.0

Postby Carlos3D » Tue Nov 12, 2019 1:01 pm

Carlos3D Tue Nov 12, 2019 1:01 pm
Lewis wrote:That was quick release (same day as standalone). Thanks for such great support Juan :).

P.S. Now it fully matches LW version

LW version - 2019.1.14
Octane plugin - 2019.1.4

all in sync now :D.




:D :D :D
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Re: OctaneRender 2019.1 LightWave Production build 2019.1.4.0

Postby Carlos3D » Tue Nov 12, 2019 1:03 pm

Carlos3D Tue Nov 12, 2019 1:03 pm
juanjgon wrote:I think that the main differences are that the Studio version is limited to only two local GPUs and the network rendering is disabled.

Thanks,
-Juanjo



Thank you very much Juanjo.
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Re: OctaneRender 2019.1 LightWave Production build 2019.1.4.0

Postby Carlos3D » Tue Nov 12, 2019 9:32 pm

Carlos3D Tue Nov 12, 2019 9:32 pm
Is already possible to import ORBX materials coming by others Octanes plugin or by Octane standalone inside Octane for LightWave?

Thanks everybody!...
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Re: OctaneRender 2019.1 LightWave Production build 2019.1.4.0

Postby juanjgon » Tue Nov 12, 2019 9:44 pm

juanjgon Tue Nov 12, 2019 9:44 pm
Carlos3D wrote:Is already possible to import ORBX materials coming by others Octanes plugin or by Octane standalone inside Octane for LightWave?


You can use the livedb node to import materials from LiveDB or LocalDB databases, but you can't convert them to LightWave native nodes. These materials live inside this livedb node using the native Octane node editor.
https://docs.otoy.com/Lightwave3DH/Ligh ... alNode.htm

Thanks,
-Juanjo
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Re: OctaneRender 2019.1 LightWave Production build 2019.1.4.0

Postby Carlos3D » Wed Nov 13, 2019 7:10 am

Carlos3D Wed Nov 13, 2019 7:10 am
juanjgon wrote:
Carlos3D wrote:Is already possible to import ORBX materials coming by others Octanes plugin or by Octane standalone inside Octane for LightWave?


You can use the livedb node to import materials from LiveDB or LocalDB databases, but you can't convert them to LightWave native nodes. These materials live inside this livedb node using the native Octane node editor.
https://docs.otoy.com/Lightwave3DH/Ligh ... alNode.htm

Thanks,
-Juanjo





:o ;) :P
Thanks you J as always, thanks for the tip.
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