Hello,
i'm trying Material conversion on some items and i seem to notice a strange behavior.
See image:
If i'm not missing something, reflection should be translated into a Specular input and not Roughness.
Again, LW's IOR gets translated so i get a IOR = 1 in Octane, which means no reflection at all. When translating into a GLOSSY material probably it's better to keep OCtane's default value and just skip LW IOR value.
In fact in LW IOR is only for transparency and does not manage reflections, so it's a useless value unless we are translating into something refractive.
Thanks
Paolo