Hi Juanjo,
I do not think there is a problem with the plugins, volumetric work well, but they are a little difficult to adjust, why not presets ???
The only problem is the godray, theoretically is very fine dust, invisible to the eye, without light !!! Fog is too present !
It should just see the godray, or be able to balance with fog ! But in any case, it is a + bright effect, that dark ..
Because volumetric absorbs too much light ........ Phase at 0.99 help a bit ...
But we will see with spectron ..
[EDIT] Milanm post a idea
here about using emission, instead of scattering, with negative value .. seems promising !!
But on the other hand, I am very surprised of the management of the gamma of
all LW colors pickers !!!!!!!!!!!!This is very important because we find them everywhere: surface, light, environment, ...
To be very clear, the gamma on Octane works like this,
GAMMA 1 for all HDR 32bits in import / export
GAMMA 2.2 for all RGB 8/16bits in import / export
That's all ! It's not complicated, and it's very effective !However, on LightWave, all the colors pickers, which should be 2.2 gamma,
are on 1 !!!!!!!!!!!!So, ok, it is modifiable with the ColorCorrect node, but not possible, for exemple, for the light color (LW 2015.3).
But how does it mean that
NOWHERE is indicated that it is necessary to modify the gamma ????? ?????
Even in the manual !!!!!!!!!!!!!!!!!!!!!!!!So, for me, either it is voluntary to make the work less accessible to everyone, in this case, it will stay here !!!
Either it is a mistake too lontaine to be corrected, but it is absolutely necessary to inform the users !!!!!!!! 6 months to tear my hair to understand why my renders were all faded .........
Obliged to compensate with the gamma of camera, of lights, of ambiant, of surface, of camera, of .. well, the bazaar what ...... .... ..
Here are some renders to illustrate my words ! If other users, on other software, other plugs, can confirm, it's very nice !
An option, or a plugins, to change all the colors pickers to gamma 2.2 isn't possible ?????
This would simplify our workflow a lot !!!!!!!!!OPENGL REAL SURFACE COLOR
SURFACE COLOR GAMMA
1 / LIGHT COLOR GAMMA
1 / ENVIRONMENT COLORS GAMMA
1SURFACE COLOR GAMMA
2.2 / LIGHT COLOR GAMMA
1 / ENVIRONMENT COLORS GAMMA
1SURFACE COLOR GAMMA
2.2 / LIGHT COLOR GAMMA
2.2 / ENVIRONMENT COLORS GAMMA
1SURFACE COLOR GAMMA
2.2 / LIGHT COLOR GAMMA
2.2 / ENVIRONMENT COLORS GAMMA
2.2OCTANE TOOLS / OCTANE COLORCORRECT TEXTURE
A link to the content :
COLORSIn any case, thank you Juanjo for your great work !
Nice continuation !
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