AndyM1969 wrote:I can see straight away without even downloading it that the fog isn't working properly, you clearly see the fog in the foreground, fog does not work like that in C4d you can adjust it to work on distant objects and leave foreground objects unaffected.
As a C4D user I can confirm that Juanjgon is correct. There is no difference.
I think that most of the confusion about environment medium input stems from the fact that it is actually a big sphere modeled around your scene with a specular material. It is parented to the camera and radius is actually very important. Also I think there might be a scale difference between C4D and LW and that affects absorption and density values. And of course because it's a sphere it will cover up big part of the sky. Before they added VDBs that was the quick way to cover the scene with fog, but of course we could use any geometry, not just a sphere. And we still can.
Learning more about scattering medium node and how it works in a specular material without any refraction or reflection would be a good starting point. After that you can apply that knowledge to VDB and procedural volumes and those will give you much
better control than the environment medium. Refraction is the only difference between fog and SSS.
Also, Dobromir was obviously having some kind of nervous breakdown when he was writing that tutorial... All that profanity...