Hi,
I've found something odd.
There is an object in my scene that uses a morph to be animated.
When rendering the animation something odd is happening, I'll try to explain:
Frames when the morph is at 0% render perfect.
As soon as the morph goes into action (>0%) the object will disappear to never be seen again.
BUT!
When i set the animation to start rendering at the first frame where the morph is >0%, everything keeps rendering perfect!
I thought it was because I was still using an older build, but this also happens with 2018.1.0.6...
Any idea what might be causing this?
This should be easy to reproduce I think.
Best regards,
Hans