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				Shadow catcher, object intersection.
				Posted: Wed Feb 27, 2019 8:37 pm
				by xevious2501
				Ok, so im comping a snake into a shot.  Using a simple ground plane as a Matte shadow catcher.
The snake will penetrate the ground plane.  But instead of the shadow just being black, its creating a clear edge along the perimeter of where the geometry intersects.  Also renders as a hole within the alpha.
Any ideas? fix or remedy? 
 
 
 
			
					
				Re: Shadow catcher, object intersection.
				Posted: Wed Feb 27, 2019 9:51 pm
				by juanjgon
				Hi,
Sorry, but I'm not sure how to reproduce this problem here. Can you please send me an scene, as simple as possible, to try to reproduce it? I wonder if the problem could be related to the kernel node ray epsilon parameter ...
Thanks,
-Juanjo
			 
			
					
				Re: Shadow catcher, object intersection.
				Posted: Thu Feb 28, 2019 2:56 pm
				by xevious2501
				Yup.. it is Ray Epsilon.    Changing its value changes the size of the hole (line)   BUT..  the inner hole remains with partial shadow when it should be 100% shadow.  
And im not certain if the changes to alleviate the line will create problems with the rest of the render.  
so its definitely a glitch , unless another function value will remedy the hole.
Now.. i understand that this shouldn't be much of an issue considering it a shadow being covered up by the object.   But when compositing if your to manipulate the shadow its possible that the object will
be in a position that the presence of the hole will create issues.
 
			
					
				Re: Shadow catcher, object intersection.
				Posted: Fri Mar 01, 2019 5:02 pm
				by mikefrisk
				Could also be caused from the octane displacement. I think i've ran into this before and had to render each pass separately.