I am working on a ground plane that i displace in octane, and i would like to place dirt and thing on top of it...
I got a plane on a layer and a bunch of point for the instances.
is there a way doing this all in octane, or must i displace the mesh in LW modeler and conform points on the second layer in order to have well placed instance?
Doest the raycast node work in octane and how?