Hi! This is the latest production build of the OctaneRender™ 3.0 for LightWave™ plugin version 3.08.1.0, available for LightWave 10.1, 11.6, 2015.3 and 2018.0 Windows x64 and OSX. This build is compiled using the Octane 3.08.1 core.
Notes:
- Since we have to use CUDA toolkit 9.1 for that, you may have to update your graphics driver.
- The Windows plugin is now compiled using Visual Studio 2015. If you have problems to add the plugin to the Layout, try again after installing the Visual C++ 2015 redistributable package: https://www.microsoft.com/en-US/downloa ... x?id=53840
Release 3.08.1.0 regular license
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... ve_OSX.zip
Release 3.08.1.0 subscription license
https://render.otoy.com/customerdownloa ... n64_vr.zip
https://render.otoy.com/customerdownloa ... OSX_vr.zip
Release 3.08.1.0 demo version
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip
Standalone version for the network rendering nodes
https://render.otoy.com/customerdownloa ... _1_win.exe
https://render.otoy.com/customerdownloa ... _macos.dmg
Documentation
New Octane 3.08 features: viewtopic.php?f=33&t=63219
Overview of OSL Shaders in Octane: https://docs.otoy.com/osl/
The plugin manual is being updated to cover most of the changes. https://docs.otoy.com/Lightwave3DH/Ligh ... Manual.htm
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RELEASE 3.08.1.0
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* PLUGIN BUGS FIXED:
- Fixed a rare LW2018 IPR freeze just a the scene extraction starting point.
- Fixed the LW2018 specular material viewport preview to make the object always slightly visible.
- New option in the Octane custom object properties panel to force the mesh updaing even in objects without deformations.
- Fixed the polygonal hair IPR updating from Modeler events.
- Fixed the live IPR instancers updating in LW2018
* OCTANE FEATURES AND BUGS FIXED:
- Toon lights and materials are now contributing to the shadow pass.
- Added support for 1D+3D LUT cube files written by Adobe Iridas.
- Added support for fetching time information via the global OSL variables time and dtime and global OSL attributes camera:shutter*
- Tweaked sampling rate of blackbody emitters with "normalize" disabled which vary strongly in brightness depending on the temperature.
- Fixed artifacts when shen uses a fall-off texture.
- Fixed incorrect diffuse contribution to the transmission pass.
- Fixed negative values in some render passes.
- Fixed start depth of deep pixel volume samples for media enclosed by surfaces with an invisible specular material.
- Fixed the transparency of scattering media if "affect alpha" is enabled.
- Fixed artifacts on hair strands if vertices are duplicated.
- Fixed rendering artefacts in some cases where displacement and bump mapping are used by the same material.
- Fixed various crashes during OSL compilation.
Thanks,
-Juanjo