Render passes

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Render passes

Postby panphoto » Fri May 04, 2018 5:35 pm

panphoto Fri May 04, 2018 5:35 pm
I'm using LW2015. Does anyone have a step-by-step sequence I could follow for setting up a pair of simple render passes (beauty and RefD) for the daylight environment light reflecting off water? I find the menus in Octane Render Target and Render Passes rather obscure. In the IPR I can see both the Beauty and the RefD renders, but when I hit F10, I only get a strange Beauty/Plain Ref followed in the next frame by a black empty render - no highlights bouncing off water. Any help greatly appreciated. Thanks.
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Re: Render passes

Postby juanjgon » Sat May 05, 2018 8:33 am

juanjgon Sat May 05, 2018 8:33 am
Hi,

It is weird that the F10 rendering doesn't save the same passes images that you can see in the IPR. Perhaps there is a problem with the image format, or the scene updating. If you want to send me the scene I could take a look at it here.

Thanks,
-Juanjo
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Re: Render passes

Postby panphoto » Sun May 06, 2018 8:50 pm

panphoto Sun May 06, 2018 8:50 pm
Thanks Juanjo,

Scene files attached below. At this stage I am only trying to render Beauty and RefD.
PS. 3 items attached.

Many thanks

David
Attachments
Sea 006.zip
Scene and object
(2.26 KiB) Downloaded 197 times
ocean_normal.png
Normal map
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Re: Render passes

Postby panphoto » Wed May 09, 2018 8:05 am

panphoto Wed May 09, 2018 8:05 am
Scene file now attached.
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Sea Reflection test.zip
(1.5 MiB) Downloaded 188 times
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Re: Render passes

Postby panphoto » Wed May 09, 2018 8:24 am

panphoto Wed May 09, 2018 8:24 am
Correct file attached. Sorry for the confusion.
Attachments
Ocean reflections test.zip
(1.5 MiB) Downloaded 185 times
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Re: Render passes

Postby panphoto » Thu May 10, 2018 10:47 am

panphoto Thu May 10, 2018 10:47 am
Hi Juanjgon,

I'm still struggling to get the render passes to look like the IPR previews. See attached jpeg.

In the manual it says "I.e. each one of these requires its own film buffer that needs to be stored additionally to the main film buffer on the device." Is this referring to the the Compositing Buffer Export?

Files for this scene are in the previous post.
Attachments
IPR and render windows.jpg
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Re: Render passes

Postby juanjgon » Thu May 10, 2018 11:12 am

juanjgon Thu May 10, 2018 11:12 am
I think that the only problem here is that you have a layer defined in the scene, that is used to the final rendering, but in the IPR you have the "(all layers)" mode selected, that internally means that all the layers are disabled to render the IPR scene without them.

If you select your layer in the IPR, the rendering should match the information saved to the image files, as you can see in the attached image. FYI, the main difference is that the layers are rendered with the alpha channel enabled, so the environment background is lost.

Hope this helps,
-Juanjo
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2018_05_10-13_08_07.jpg
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Re: Render passes

Postby panphoto » Thu May 10, 2018 11:42 am

panphoto Thu May 10, 2018 11:42 am
Hi Juanjgon,

When you say I "have a layer defined in the scene," I presume you mean "Reflection Direct"? I have checked Layer 1 and Reflection in the IPR but the render (below) still doesn't look the same as the IPR.
Attachments
IPR and render.jpg
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Re: Render passes

Postby juanjgon » Thu May 10, 2018 11:50 am

juanjgon Thu May 10, 2018 11:50 am
Hmm, but the image that you can see in the LightWave image viewer is always the beauty pass (the passes are not rendered to the LW image viewer). The reflection pass stored in the exr file, if you save it, is the same that you have in the IPR.

Thanks,
-Juanjo
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2018_05_10-13_49_47.jpg
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Re: Render passes

Postby panphoto » Thu May 10, 2018 12:00 pm

panphoto Thu May 10, 2018 12:00 pm
The DVI viewer you show is new to me. Where can I find it?
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