OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1

Forums: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1
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Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1

Postby vipvip » Tue Mar 06, 2018 8:28 pm

vipvip Tue Mar 06, 2018 8:28 pm
ok thanks
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Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1

Postby AndyM1969 » Tue Mar 06, 2018 11:09 pm

AndyM1969 Tue Mar 06, 2018 11:09 pm
Thanks Juanjo
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Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1

Postby PaGz » Wed Mar 07, 2018 2:47 am

PaGz Wed Mar 07, 2018 2:47 am
Thanks !!!

LW2018 + Octane yeah!!
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Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1

Postby gordonrobb » Wed Mar 07, 2018 10:12 am

gordonrobb Wed Mar 07, 2018 10:12 am
Love the simplify of the metal material. Now I need to try to understand the new parameters in it :)

That and the toon material. Very cool stuff.

Is there anything approaching a manual?
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Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1

Postby juanjgon » Wed Mar 07, 2018 10:59 am

juanjgon Wed Mar 07, 2018 10:59 am
gordonrobb wrote:Is there anything approaching a manual?

Not yet, but check the 3.08 Standalone release notes. The workflow of the new features inside LightWave should be near the same.

Thanks,
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Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1

Postby gordonrobb » Wed Mar 07, 2018 11:35 am

gordonrobb Wed Mar 07, 2018 11:35 am
Will do
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Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1

Postby mstewart152 » Wed Mar 07, 2018 3:51 pm

mstewart152 Wed Mar 07, 2018 3:51 pm
Not sure if this is a bug... When I instance something that has its pivot point off zero zero in modeler.... it shows up correctly in viewport, but octane offsets it.

Capture.PNG
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Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1

Postby juanjgon » Wed Mar 07, 2018 9:55 pm

juanjgon Wed Mar 07, 2018 9:55 pm
mstewart152 wrote:Not sure if this is a bug... When I instance something that has its pivot point off zero zero in modeler.... it shows up correctly in viewport, but octane offsets it.

Please, check if both object layers have the same name because in this case, by default, the plugin is going to instance the second copy from the first one. If you want to send me the scene, I could take a look at it.

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Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1

Postby AndyM1969 » Thu Mar 08, 2018 8:33 am

AndyM1969 Thu Mar 08, 2018 8:33 am
Anyone else noticed that opacity maps don't work?
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Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1

Postby juanjgon » Thu Mar 08, 2018 11:35 am

juanjgon Thu Mar 08, 2018 11:35 am
AndyM1969 wrote:Anyone else noticed that opacity maps don't work?

This problem can be related to this one, that sounds to me like a Octane core bug:
viewtopic.php?f=36&t=65713

Any scene to reproduce the problem could help a lot.

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