We are having problems getting a proper alpha channel out of Octane for our fire Sims. We have 3 logs and a campfire simulation with flickering flames and smoke. We can not figure out how to get the following:
-Logs to properly holdout the flames by being black in the alpha
-Fire to properly render... it appears to be multiplied by the logs, so it is super bright when in front of the log geometry, but falls of to barely there when on it's own.
Please help:)