Moderator: juanjgon
3dreamstudios wrote:I'm looking for a way to soften the edge of a pathway. I was hoping to use the DIRT procedural as an opacity node on the edges. However with no detail and just a flat poly there is no DIRT layer that the proc. creates.
Any other ideas of how to do this? We use to have a shader in Native LW that would color the EDGES it was called eeGrit and Anything Goos.
FrankPooleFloating wrote:Holy crap Guru... you are the man! This can be used for some other challenging stuff... I'll have to play with this when I get a chance. Thanx bro!
s3d-weyrauch wrote:My questionis not about Lightwave 3D, but maybe you collected some more experiences with edges and opacity. I followed your guidelines with Dirt Texture, and it works perfect for the edges. The only thing doesn't work is the shadow.
Look at this example. If you use a Check-Texture alone, it has effect on the shadows as well. But the dirt means a solid body for octane.
Maybe I didn't find a setting, that's why I'm asking here.
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