Hey Juanjo, I wanna toss this out there, while you (we) wait for 3.0.6...
When we have a bunch of pbr textures plugged into material nodes, and we are using Octane Projection > Mesh UV, it can be kind of a pain in the ass to have to hook up Scalar nodes to all the Scale U and Scale V inputs, when we want to tile seamless maps (from Substance etc) on our UV'd surfaces... even more so when we have a buttload of surfaces to set up...
Is it even remotely possible that you could make a button for us in Octane Projection: Mesh UV, that we could click > one LW Scalar node gets placed in the Node Editor > Scalar node plugs itself into all Scale U & Scale V of all Texture Image nodes that Octane Projection is plugged into? Could this be done, or do you have no way tell from inside Projection node what Texture Image nodes are plugged into it? (like one-way street?)
Edit: I guess if this was doable for you, Rotate and Translate would be highly desired too, while we were at it...