OctaneRender™ 2.2 for LightWave™ RC

Forums: OctaneRender™ 2.2 for LightWave™ RC
Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

Re: OctaneRender™ 2.2 for LightWave™ RC

Postby vipvip » Sat May 02, 2015 6:17 am

vipvip Sat May 02, 2015 6:17 am
thanks for this
vipvip
Licensed Customer
Licensed Customer
 
Posts: 726
Joined: Fri Apr 22, 2011 9:28 am

Re: OctaneRender™ 2.2 for LightWave™ RC

Postby BorisGoreta » Sun May 03, 2015 3:46 pm

BorisGoreta Sun May 03, 2015 3:46 pm
Could we have a different render time calclation, the one which would include the time to prepare the frame for rendering. Sometiome compiling the scene takes longer then to render it. Having correct time for frames would enable us to predict how long it takes to render a sequence.
User avatar
BorisGoreta
Licensed Customer
Licensed Customer
 
Posts: 1411
Joined: Fri Dec 07, 2012 6:45 pm

Re: OctaneRender™ 2.2 for LightWave™ RC

Postby 3dworks » Mon May 04, 2015 3:53 pm

3dworks Mon May 04, 2015 3:53 pm
BorisGoreta wrote:Could we have a different render time calclation, the one which would include the time to prepare the frame for rendering. Sometiome compiling the scene takes longer then to render it. Having correct time for frames would enable us to predict how long it takes to render a sequence.


agree with that, this is true especially for heavy instancing scenes.
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
User avatar
3dworks
Licensed Customer
Licensed Customer
 
Posts: 294
Joined: Fri May 21, 2010 5:08 pm
Location: Berlin

Re: OctaneRender™ 2.2 for LightWave™ RC

Postby atnreg » Mon May 04, 2015 5:04 pm

atnreg Mon May 04, 2015 5:04 pm
Could someone explain me this :)

I have simple displacement setup, i.e. diffuse material,displacement node and image texture node attached to it.
Now when I have an image the displacement works fine but why invert checkbox in image texture does nothing? Shouldn't it invert the effect? :)

Antti
AMD Ryzen Threadripper 2990wx (32c/64t),64GB RAM,NVIDIA GTX 1080ti,Win10
Clarisse 4,Houdini 18 (+Octane 2019),Blender2.81,Fusion360,Onyx,ZBrush,SubstPnt...
Started: Houdini 2019, Clarisse 2016
No business, just fun :)
atnreg
Licensed Customer
Licensed Customer
 
Posts: 230
Joined: Thu Aug 21, 2014 5:59 am
Location: Helsinki, Finland

Re: OctaneRender™ 2.2 for LightWave™ RC

Postby juanjgon » Mon May 04, 2015 5:19 pm

juanjgon Mon May 04, 2015 5:19 pm
atnreg wrote:Could someone explain me this :)

I have simple displacement setup, i.e. diffuse material,displacement node and image texture node attached to it.
Now when I have an image the displacement works fine but why invert checkbox in image texture does nothing? Shouldn't it invert the effect? :)

Antti


The invert effect is not compatible with displacement. Displacement in fact is not compatible with any kind of manipulation in the texture image, and only works with a valid UV map in the object.

-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender™ 2.2 for LightWave™ RC

Postby atnreg » Mon May 04, 2015 5:28 pm

atnreg Mon May 04, 2015 5:28 pm
juanjgon wrote:
The invert effect is not compatible with displacement. Displacement in fact is not compatible with any kind of manipulation in the texture image, and only works with a valid UV map in the object.

-Juanjo


Ok, thank you for clear and fast explanation :)

Antti
atnreg
Licensed Customer
Licensed Customer
 
Posts: 230
Joined: Thu Aug 21, 2014 5:59 am
Location: Helsinki, Finland

Re: OctaneRender™ 2.2 for LightWave™ RC

Postby juanjgon » Fri May 08, 2015 12:03 pm

juanjgon Fri May 08, 2015 12:03 pm
There is a new quickfix release 2.23.2.0 of the release candidate, with the next bugs fixed and new features:

* NEW FEATURES:
- New Clay mode button in the IPR window. This feature allows you to set the clay mode for the IPR rendering and doesn't change the main clay rendering mode in the render target.
- New option in the miltipass MB panel to reload the scene for each pass. Can be used to render scenes with motion blur while using RealFlow or FiberFX.

* BUGS FIXED:
- Swithed the zoom in/out drag direction in the ALT+CTRL IPR zoom feature.
- The IPR CTRL+ALT zoom feature is now less senistive.
- More robust instancing system to avoid problems with the new IPR "selected only" rendering mode
- Fixed incorrect UV subdivisions.
- Fixed layer mask alpha channel, which is now exactly the same as for the other info channels (except the layer ID pass).
- Fixed light pass alpha channel, to make it match the alpha channel of the other channels.



Please, update to this new release to see how it works now.

-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender™ 2.2 for LightWave™ RC

Postby BorisGoreta » Fri May 08, 2015 5:10 pm

BorisGoreta Fri May 08, 2015 5:10 pm
After F10 sequence rendering is finished and focus is back to LW Layout all GPUs stay hot as if they are still rendering ( cca. 80 degrees ). As soon as I quit Layout temperatures drop instantly. This is a major thing because if I leave a scene to render during the night and it is finished in 2 hours I still burn good 6 or 8 hours of electricity for nothing until I wake up. I don't believe they can maintain 80 degrees without a substantial power draw.
User avatar
BorisGoreta
Licensed Customer
Licensed Customer
 
Posts: 1411
Joined: Fri Dec 07, 2012 6:45 pm

Re: OctaneRender™ 2.2 for LightWave™ RC

Postby juanjgon » Fri May 08, 2015 6:01 pm

juanjgon Fri May 08, 2015 6:01 pm
Let me check it. Do you know if the Standalone or the network nodes have the same behavior after finish the rendering?

-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender™ 2.2 for LightWave™ RC

Postby BorisGoreta » Sun May 10, 2015 3:48 pm

BorisGoreta Sun May 10, 2015 3:48 pm
I don't know how to render a sequence in Standalone but if I render 1 frame this doesn't happen in standalone.

I can confirm again that this happened in LW on another scene when rendering sequence.
User avatar
BorisGoreta
Licensed Customer
Licensed Customer
 
Posts: 1411
Joined: Fri Dec 07, 2012 6:45 pm
PreviousNext

Return to Lightwave 3D


Who is online

Users browsing this forum: No registered users and 20 guests

Fri Apr 26, 2024 5:57 am [ UTC ]