Moderator: juanjgon
BorisGoreta wrote:Could we have a different render time calclation, the one which would include the time to prepare the frame for rendering. Sometiome compiling the scene takes longer then to render it. Having correct time for frames would enable us to predict how long it takes to render a sequence.
atnreg wrote:Could someone explain me this
I have simple displacement setup, i.e. diffuse material,displacement node and image texture node attached to it.
Now when I have an image the displacement works fine but why invert checkbox in image texture does nothing? Shouldn't it invert the effect?
Antti
juanjgon wrote:
The invert effect is not compatible with displacement. Displacement in fact is not compatible with any kind of manipulation in the texture image, and only works with a valid UV map in the object.
-Juanjo
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