by 3dworks » Sun Mar 08, 2015 10:31 am
3dworks
Sun Mar 08, 2015 10:31 am
it's not only about scene complexity. if you are going to use passes and high resolution it's easy to hit the RAM ceiling because each buffer layer needs to be kept in octane when saving as layered EXR, for example. i agree that for video or small print resolutions, octane is doing a great job keeping memory needs very low.
markus
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