by aeolian001 » Fri Feb 06, 2015 12:11 am
aeolian001
Fri Feb 06, 2015 12:11 am
every animation I create starts out with objects that are dissolved 100% then later throughout the scene these objects fade in. It is obvious that when an object has the dissolve parameter applied to it, octane sees double the polygons and the speed goes way down. I have been rendering these animations backwards, and to save time hiding each item or replacing with a null item until its time for item to fade in. but when these scenes get more and more complex this becomes a real pain in the butt. Is there anyway you can make it so when an object is 100% dissolved octane does not see or render it until it goes below %100 like 99.99%?