alpha in the rendering sequence

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alpha in the rendering sequence

Postby chris_solo » Sat Jan 31, 2015 11:22 am

chris_solo Sat Jan 31, 2015 11:22 am
Hello ;)
I have two objects one on the other and I would like to render the one behind with no alpha and the foreground with either alpha in my image sequence, what are the parameters to select or remove?

My alpha result is totally all white...

I think this is easy but I haven't found it! :D

(no mockery please! ;) )

thank you for you answer.

Chris
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Re: alpha in the rendering sequence

Postby juanjgon » Sat Jan 31, 2015 2:44 pm

juanjgon Sat Jan 31, 2015 2:44 pm
You have the option to enable the alpha channel in the render target kernel node.

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Re: alpha in the rendering sequence

Postby chris_solo » Sat Jan 31, 2015 6:47 pm

chris_solo Sat Jan 31, 2015 6:47 pm
Hi Juanjo, yes I have already checked the alpha channel in the render target kernel node.
Here are some screenshots to explain what I'm looking...
alpha1.jpg

alpha2.jpg

alpha3.jpg

alpha4.jpg

alpha5.jpg



I want to get the bottom of the final object and the alpha of the object in the foreground in the same image in order to rework the result in a soft compositing.
thank you for your answer.

Chris
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Re: alpha in the rendering sequence

Postby juanjgon » Sun Feb 01, 2015 12:09 pm

juanjgon Sun Feb 01, 2015 12:09 pm
Sorry, Octane doesn't support custom alpha values in the objects or surfaces, but if you are working with Octane 2.2 you can use the new "Layers" feature to render the foreground object and the background in two layers. Each layer has it's own alpha channel, and you can combine the two layers in post.

http://render.otoy.com/manuals/Lightwave3D/?page_id=717

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Re: alpha in the rendering sequence

Postby chris_solo » Sun Feb 01, 2015 2:05 pm

chris_solo Sun Feb 01, 2015 2:05 pm
Ok, thank you juanjgon :)


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