Play correctly a material live DB.

Forums: Play correctly a material live DB.
Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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Play correctly a material live DB.

Postby gigi » Wed Jan 21, 2015 3:55 pm

gigi Wed Jan 21, 2015 3:55 pm
Hello everyone, I'm trying to play a node octane on lightwave. I'm using different textures, but I would get the same behavior! do you think the procedure adopted on LW is correct?
Attachments
nodoLW.jpg
nodoOCT.jpg
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Re: Play correctly a material live DB.

Postby juanjgon » Wed Jan 21, 2015 4:36 pm

juanjgon Wed Jan 21, 2015 4:36 pm
If you copy the nodes/parameters from a material in Standalone you should get the same material in LW.

I am working in support the LiveDB in LightWave, at least at a basic level. I have some work done, including the LW <-> LiveDB interface and the basic functions, but it is a hard task due how the plugin is designed inside LightWave and some LW SDK limitations.

I hope to have something to test soon.

-Juanjo
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Re: Play correctly a material live DB.

Postby gigi » Wed Jan 21, 2015 4:49 pm

gigi Wed Jan 21, 2015 4:49 pm
thanks for the work done !!! I would like to ask you a question: I noticed a difference, to get the color in LW I had to connect the color Texture of octanmixtexture (specular), while on octane standalone applies only map gray! what's the problem?
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Re: Play correctly a material live DB.

Postby juanjgon » Wed Jan 21, 2015 5:24 pm

juanjgon Wed Jan 21, 2015 5:24 pm
I'm sorry, I don't understand the question. Can you explain it a little better?. Thanks.

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Re: Play correctly a material live DB.

Postby gigi » Wed Jan 21, 2015 6:06 pm

gigi Wed Jan 21, 2015 6:06 pm
sorry for my english !! Tomorrow I attach a picture to clarify the problem!
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Re: Play correctly a material live DB.

Postby gigi » Sat Jan 24, 2015 8:58 am

gigi Sat Jan 24, 2015 8:58 am
in the attached image I highlighted the problem in red. The connection i made in LW is not required in Octane.
Attachments
nodoLW2.jpg
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