OctaneRender™ 2.2 for LightWave™ BETA 1

Forums: OctaneRender™ 2.2 for LightWave™ BETA 1
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Re: OctaneRender™ 2.2 for LightWave™ BETA 1

Postby juanjgon » Thu Feb 05, 2015 12:00 pm

juanjgon Thu Feb 05, 2015 12:00 pm
Mastoy wrote:Hi !
I have a weird problem with a scene : it's a simple studio product shot lit only by a HDR image, pathtracing kernel. There's the product object, the curved ground (L-shape) and no lights.
Sometimes when I fire up IPR, all reflections and colors seem off, kinda dull. It seems that somehow the HDR image isn't included in the render. I have to hit several times the reload scene button (from 2 to 8/10 times) for the image to render properly again.
Any idea ?
Thx !


It is really a weird problem ... what version of LW and Octane are you using?

If you can send to me the scene I could test it here. You can send it to me to [email protected]

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Re: OctaneRender™ 2.2 for LightWave™ BETA 1

Postby Mastoy » Thu Feb 05, 2015 1:40 pm

Mastoy Thu Feb 05, 2015 1:40 pm
juanjgon wrote:It is really a weird problem ... what version of LW and Octane are you using?

If you can send to me the scene I could test it here. You can send it to me to [email protected]

-Juanjo


LW 2015.1 and Octane plugin 2.20.1
I've just been able to make screenshots of the problem. I loaded the scene, opened/closed the IPR a few times (about 6 or 7), the result was ok :

Image

When I opened IPR the next time, here's what I got :

Image

I will try to send you the scene later.
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Re: OctaneRender™ 2.2 for LightWave™ BETA 1

Postby juanjgon » Thu Feb 05, 2015 4:02 pm

juanjgon Thu Feb 05, 2015 4:02 pm
Mastoy wrote:LW 2015.1 and Octane plugin 2.20.1
I've just been able to make screenshots of the problem. I loaded the scene, opened/closed the IPR a few times (about 6 or 7), the result was ok :


I am testing your scene here and I can't reproduce this issue. It is really weird :( ... if you disable the network rendering do you have the same problem?

Anyway I am going to release a new beta really soon, perhaps it is a Octane problem fixed in the last release.

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Re: OctaneRender™ 2.2 for LightWave™ BETA 1

Postby Rob49152 » Thu Feb 05, 2015 7:09 pm

Rob49152 Thu Feb 05, 2015 7:09 pm
juanjgon wrote:
Mastoy wrote:LW 2015.1 and Octane plugin 2.20.1
I've just been able to make screenshots of the problem. I loaded the scene, opened/closed the IPR a few times (about 6 or 7), the result was ok :


I am testing your scene here and I can't reproduce this issue. It is really weird :( ... if you disable the network rendering do you have the same problem?

Anyway I am going to release a new beta really soon, perhaps it is a Octane problem fixed in the last release.

-Juanjo

I have had that a few times. Going all the way back to the first release of Octane for LW. It's almost always with the reflections on transparent surfaces. To fix it I start an F9 render and abort. Next time I open IPR it's good again. It's like IPR gets something stuck in memory but F9 brute forces a refresh.
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Re: OctaneRender™ 2.2 for LightWave™ BETA 1

Postby BorisGoreta » Fri Feb 06, 2015 11:36 am

BorisGoreta Fri Feb 06, 2015 11:36 am
Oh boy ! I can't wait to test the new build with light passes !
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Re: OctaneRender™ 2.2 for LightWave™ BETA 1

Postby FrankPooleFloating » Fri Feb 06, 2015 12:21 pm

FrankPooleFloating Fri Feb 06, 2015 12:21 pm
^ Ditto. Chop chop Juanjo! :lol:
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Re: OctaneRender™ 2.2 for LightWave™ BETA 1

Postby juanjgon » Fri Feb 06, 2015 12:29 pm

juanjgon Fri Feb 06, 2015 12:29 pm
[vimeo]http://www.vimeo.com/118905498[/vimeo]

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Re: OctaneRender™ 2.2 for LightWave™ BETA 1

Postby Lewis » Fri Feb 06, 2015 12:40 pm

Lewis Fri Feb 06, 2015 12:40 pm
You Tease :)
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Re: OctaneRender™ 2.2 for LightWave™ BETA 1

Postby FrankPooleFloating » Fri Feb 06, 2015 4:45 pm

FrankPooleFloating Fri Feb 06, 2015 4:45 pm
:shock: Holy shit! I didn't realize light passes was going to do all that! Please release today pal!
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Re: OctaneRender™ 2.2 for LightWave™ BETA 1

Postby juanjgon » Fri Feb 06, 2015 5:01 pm

juanjgon Fri Feb 06, 2015 5:01 pm
FrankPooleFloating wrote::shock: Holy shit! I didn't realize light passes was going to do all that! Please release today pal!


Done ;)
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