Adding reflections/ specular lights???

Forums: Adding reflections/ specular lights???
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Adding reflections/ specular lights???

Postby sjonsjine » Fri Oct 03, 2014 12:31 pm

sjonsjine Fri Oct 03, 2014 12:31 pm
What can I do when I need additional reflections and/ or specular lights on a surface?

The backdrop imageworld or textured environment from Lightwave doesn't do anything.

Thanks!

Freddy
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Re: Adding reflections/ specular lights???

Postby BorisGoreta » Sat Oct 04, 2014 8:44 pm

BorisGoreta Sat Oct 04, 2014 8:44 pm
Octane can't read imageworld or textured environment. You need to go to Octane render node network and plug textured environment node into environment input and then plug HDRI image to textured environment node.
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Re: Adding reflections/ specular lights???

Postby Builtdown » Sun Oct 05, 2014 11:59 am

Builtdown Sun Oct 05, 2014 11:59 am
If there is let´s say a closed room with no windows and a chrome ball. You want the chrome ball to have some reflections from behind the camera but don´t want to model the whole room full of furniture etc. In LW you would set a reflection map to the chrome material to fake some reflections.

With Octane you can´t do this?
The textured environment doesn´t work in closed rooms...
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Re: Adding reflections/ specular lights???

Postby juanjgon » Sun Oct 05, 2014 4:24 pm

juanjgon Sun Oct 05, 2014 4:24 pm
Octane doesn't support fake reflections or reflection maps like the LightWave ones. Currently the materials only supports real reflections from the scene or from the texture environment node.

Perhaps you could add a textured sphere to your scene, inside the room, and enable the unseen by camera and cast shadows flag. This sphere should be seen in the reflections, but it also is going to cast light, so I am not sure if this could work.

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