Hi there folks,
Long time lurker first time poster.
I have a question about the camera projection in octane and if it's working correctly ?
The example scene has a plane with some instanced spheres. Both the plane and the spheres have a square texture projected onto them via a square camera, essentially top down. The problem is that the render camera resolution settings seem to affect the texture projection. If I change the resolution on the render camera the result changes as per the pics. It seems that to get correct results you can only project with a camera that has the same aspect ratio as the render camera.