Hi fellows
i'm currently working on a winter scene.
Since the render takes quiet some time, i tried to set the max samples as low as possible. In this case a had 3000 with DL Kernel and Diffuse. For the light inside the cabin i set the sampling rate to 10 to let the renderer focus more on the emitting light. Hopefully this is not a faulty reasoning. But even with 3000 samples i don't get rid of those little spots near the window. Are there any suggestions how to improve the illuminated areas of a render without pushing the max samples to far? Should i take higher values for the lights sampling rate? My initial thoughts was an animation with flickering light from inside the log cabin and falling snow in post, but even with 3 x GTX780 that remains impossible.
Thanks for some thoughts about this ...