OctaneRender™ 2.0 for LightWave™ - build 2.6.4

Forums: OctaneRender™ 2.0 for LightWave™ - build 2.6.4
Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

OctaneRender™ 2.0 for LightWave™ - build 2.6.4

Postby juanjgon » Thu Sep 25, 2014 9:49 am

juanjgon Thu Sep 25, 2014 9:49 am
This is the current production build of the OctaneRender™ 2.0 for LightWave™ plugin. This 2.6.4 release is available for Lightwave 10.1 and 11.6 Windows x32/x64 and OSX.

Windows: http://render.otoy.com/customerdownload ... indows.zip
OSX: http://render.otoy.com/customerdownload ... .4_OSX.zip

[vimeo]http://www.vimeo.com/97941224[/vimeo]

This are the new features of the plugin in this release:
- Exposure is now independent of the gamma. I.e. Changing the gamma does NOT change the whitepoint anymore. Old pre-2.5.2 exposire is corrected by the plugin at loading time, so the old scenes should be rendered without changes in luminosity.
- AO Distance parameter in the infochannel kernel
- The Texture Image node now displays the RGB, float or alpha image data in the preview.
- Scene statistics in the LWSN log information.
- Ray Epsilon parameter in the InfoChannel kernel.
- The "SwitchToLW" option now saves the render targe file in the project content directory.
- Added a warning message if the Lightwave color space functions are not set to lineal when the user press F9/F10 or open an IPR window. (not available in the LW10.x release)

- New context menus in the Octane nodes (not available in the LW10.x release):
* New "Default setup" feature and all the render target nodes in the Render Target Root node
* Get "Texture Image node" in the DayLight and Texture Environment nodes
* Get "Projection node" in the TextureImage node
* "Link to Surface" option in all the Octane Material nodes ouput pins
* Material nodes in the Octane Material Mixer materials input pins
* Texture, Texture Tools and Procedural nodes in the Octane Materials texture input pins
* Displacement, Emission and Medium nodes in the Octane Materials input pins
* Texture, Texture Tools and Procedural nodes in all the Octane tool nodes

- Improved displacement rendering speed in those cases where the displacement texture does not change much over the surface of a triangle.
- New "Update Lights Parameters" option in the render target root node panel to update the animated lights parameters without reload scene while rendering a sequence. This feature can be slow in complex scenes, so should be used only when you have lights with enveloped parameters.
- "Load Image" button in the Octane Texture Image node
- New gradient node ("Octane Gradient2 Texture"). This node support up to 24 inputs, it is easy to configure without key positions and support a "step" mode to get not interpolated colors.
- Added new parameter "GI Clamp" to the path-tracing and the PMC kernels. It clamps the contribution for each path to the specified value. By reducing the "GI clamp" value, you can reduce the amount of fireflies caused by sparse but very strongly contributing paths. Reducing this value reduces noise by removing energy. On the other hand, "caustic blur" reduces noise by blurring caustics, but conserves energy.
- Get texture nodes from the material "T" texture layers in the Octane material nodes. This new feature helps with the Octane material conversion of the available Lightwave objects that have "T" texture layers. This function search for the first texture map available in the "T" texture layers, adds it to the current node editor as a Octane texture image node and link it to the material input. For the Octane diffuse and glossy material nodes, if the surface doesn't have a transparency texture, the plugin search in the currently selected object for a clip map, and if there is a clip map available, link this texture to the opacity channel of the Octane material.
- Removed the limitation on the number of textures, the amount of textures in a scene is limited only by available GPU memory.
- Improved rendering of motion blur on rotating objects
- Support of Windows XP



Enjoy it :)

-Juanjo
Last edited by juanjgon on Fri Oct 24, 2014 12:36 pm, edited 1 time in total.
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender™ 2.0 for LightWave™ - build 2.6.4

Postby gordonrobb » Thu Sep 25, 2014 11:11 am

gordonrobb Thu Sep 25, 2014 11:11 am
Downloaded, installed, loaded up a scene I've just been working with, opened IPR - crashed :(

Going to try again.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
gordonrobb
Licensed Customer
Licensed Customer
 
Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

Re: OctaneRender™ 2.0 for LightWave™ - build 2.6.4

Postby gordonrobb » Thu Sep 25, 2014 11:13 am

gordonrobb Thu Sep 25, 2014 11:13 am
Hmm, seems to be something about the object. Going to do some testing, and will get back to you.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
gordonrobb
Licensed Customer
Licensed Customer
 
Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

Re: OctaneRender™ 2.0 for LightWave™ - build 2.6.4

Postby gordonrobb » Thu Sep 25, 2014 11:22 am

gordonrobb Thu Sep 25, 2014 11:22 am
Hmm, seems ok now. I reloaded everything. Perhaps I copied the wrong files into the bin folder.

Cheers for the upgraded.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
gordonrobb
Licensed Customer
Licensed Customer
 
Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

Re: OctaneRender™ 2.0 for LightWave™ - build 2.6.4

Postby Lewis » Thu Sep 25, 2014 12:10 pm

Lewis Thu Sep 25, 2014 12:10 pm
Thanks for update Jaun, great work :).
--
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177

WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
User avatar
Lewis
Licensed Customer
Licensed Customer
 
Posts: 1070
Joined: Tue Feb 05, 2013 6:30 pm
Location: Croatia

Re: OctaneRender™ 2.0 for LightWave™ - build 2.6.4

Postby hdace » Sun Sep 28, 2014 10:53 pm

hdace Sun Sep 28, 2014 10:53 pm
There are at least two things I love with this new build...
Vote for Juanjo!
User avatar
hdace
Licensed Customer
Licensed Customer
 
Posts: 199
Joined: Mon Aug 26, 2013 8:30 am
Location: Kansas

Re: OctaneRender™ 2.0 for LightWave™ - build 2.6.4

Postby er_beppe » Wed Oct 08, 2014 7:40 am

er_beppe Wed Oct 08, 2014 7:40 am
hello, sorry for my bad English, I installed lightwave 11.6.3 and tried to install the latest version of the plugin, but I got the following errors before I look for a dll and then does not find the plugin, not in earlier versions I never had this problem, I state that I had installed the 1.5 and I have never installed the previous version of 2.xx plug in, can you tell me what can I do?
Attachments
errore2.jpg
errore1.jpg
http://www.gm3dart.it

MB Asus P5K, Intel core 2 Quad 9550 2.83 Ghz, 8Gb Ram, 2x Palit GTX 460 2GB
Lightwave 10 , Windows Vista 64Bit
er_beppe
Licensed Customer
Licensed Customer
 
Posts: 51
Joined: Sat Jun 26, 2010 4:14 pm

Re: OctaneRender™ 2.0 for LightWave™ - build 2.6.4

Postby juanjgon » Wed Oct 08, 2014 8:39 am

juanjgon Wed Oct 08, 2014 8:39 am
er_beppe wrote:hello, sorry for my bad English, I installed lightwave 11.6.3 and tried to install the latest version of the plugin, but I got the following errors before I look for a dll and then does not find the plugin, not in earlier versions I never had this problem, I state that I had installed the 1.5 and I have never installed the previous version of 2.xx plug in, can you tell me what can I do?


You need to install the Visual C++ 2012 SP4 for Windows x64 redistributable package in your system.

Please download the "vcredist_x64.exe" file from this link and install it:
http://www.microsoft.com/en-US/download ... x?id=30679

-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: OctaneRender™ 2.0 for LightWave™ - build 2.6.4

Postby er_beppe » Wed Oct 15, 2014 12:33 pm

er_beppe Wed Oct 15, 2014 12:33 pm
Sorry if you answered before, but thank you very much you have been extremely kind to solve my problem, thanks a lot again juanjgon :D
http://www.gm3dart.it

MB Asus P5K, Intel core 2 Quad 9550 2.83 Ghz, 8Gb Ram, 2x Palit GTX 460 2GB
Lightwave 10 , Windows Vista 64Bit
er_beppe
Licensed Customer
Licensed Customer
 
Posts: 51
Joined: Sat Jun 26, 2010 4:14 pm

Return to Lightwave 3D


Who is online

Users browsing this forum: No registered users and 16 guests

Sun Apr 28, 2024 5:31 pm [ UTC ]