OctaneRender™ for LightWave™ 2.0 DAILY BUILD

Forums: OctaneRender™ for LightWave™ 2.0 DAILY BUILD
Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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Re: OctaneRender™ for LightWave™ 2.0 DAILY BUILD

Postby sigmamoon » Thu Oct 02, 2014 5:22 pm

sigmamoon Thu Oct 02, 2014 5:22 pm
hello juanjo

i d like to know if the octane checks texture could be applied to the bump glossy and diffuse materiel cause to my part, doesn t work.

thank you
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Re: OctaneRender™ for LightWave™ 2.0 DAILY BUILD

Postby Godstrike » Sun Oct 05, 2014 10:28 am

Godstrike Sun Oct 05, 2014 10:28 am
atnreg wrote:
Godstrike wrote:Have you tried MSI Afterburner? Works a treat on my 2 x GTX 590's and 2 x GTX 580 3GB's. When I set my rig up for a big render I dial the fans to 85% and also turn up my PCI fan controller to maximise air-flow through the case. I get about 80 - 85 degrees on average.


No I haven't but it seems to be for certain MSI cards only. Mine is Gigabyte :)
I also downloaded EVGA PrecisionX which has similar features. Thanks for the tip anyway :)


Sure thing, although it works fine on my Asus, Zotac and Gigabyte cards. AFAIK it's not limited to MSI cards only:)

I am using version 3.0, and version 4.0 has just been released.
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Re: OctaneRender™ for LightWave™ 2.0 DAILY BUILD

Postby BorisGoreta » Sun Oct 05, 2014 10:52 am

BorisGoreta Sun Oct 05, 2014 10:52 am
Whenever I overclock TITANs they render without problems but here and there my 3D locks up ( for using OpenGL I guess ), maybe I should overclock all other cards except the display card.
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Re: OctaneRender™ for LightWave™ 2.0 DAILY BUILD

Postby atnreg » Sun Oct 05, 2014 1:25 pm

atnreg Sun Oct 05, 2014 1:25 pm
Godstrike wrote:
atnreg wrote:
Godstrike wrote:Have you tried MSI Afterburner? Works a treat on my 2 x GTX 590's and 2 x GTX 580 3GB's. When I set my rig up for a big render I dial the fans to 85% and also turn up my PCI fan controller to maximise air-flow through the case. I get about 80 - 85 degrees on average.


No I haven't but it seems to be for certain MSI cards only. Mine is Gigabyte :)
I also downloaded EVGA PrecisionX which has similar features. Thanks for the tip anyway :)


Sure thing, although it works fine on my Asus, Zotac and Gigabyte cards. AFAIK it's not limited to MSI cards only:)

I am using version 3.0, and version 4.0 has just been released.


Oh, ok, then I might try it, the EVGA software is confusing and complicated because of the 'fancy' graphical interface. Why these software need to look like some game? :x
Afterburner looks much cleaner, thanks for the tip :)
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Re: OctaneRender™ for LightWave™ 2.0 DAILY BUILD

Postby juanjgon » Sun Oct 05, 2014 4:35 pm

juanjgon Sun Oct 05, 2014 4:35 pm
sigmamoon wrote:hello juanjo

i d like to know if the octane checks texture could be applied to the bump glossy and diffuse materiel cause to my part, doesn t work.

thank you


The checks texture can't produce a bump map, the black and white checks don't have a local gradient to make possible a bump effect. You need a texture map like a grid, perhaps something like this:
http://www.thebest3d.com/dogwaffle/lua/ ... d800b4.jpg

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Re: OctaneRender™ for LightWave™ 2.0 DAILY BUILD

Postby atnreg » Mon Oct 06, 2014 5:04 am

atnreg Mon Oct 06, 2014 5:04 am
atnreg wrote:
Godstrike wrote:Have you tried MSI Afterburner?
AFAIK it's not limited to MSI cards only:)

I am using version 3.0, and version 4.0 has just been released.


Oh, ok, then I might try it, the EVGA software is confusing and complicated because of the 'fancy' graphical interface. Why these software need to look like some game? :x
Afterburner looks much cleaner, thanks for the tip :)


WOW Afterburner is great! It is very customizable (almost too much, it takes long time to get all the icons and monitor config as you want and customization is a bit complicated :D) and it can even show the monitor values or even graphs on my 3DConnexion Spacepilot Pro LCD display :o

Thank you very much!

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Re: OctaneRender™ for LightWave™ 2.0 DAILY BUILD

Postby juanjgon » Thu Oct 09, 2014 9:28 pm

juanjgon Thu Oct 09, 2014 9:28 pm
BorisGoreta wrote:Please add surface picking for instances too. Thanks !


This feature is ready for the next beta release ;)

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Re: OctaneRender™ for LightWave™ 2.0 DAILY BUILD

Postby BorisGoreta » Thu Oct 09, 2014 9:32 pm

BorisGoreta Thu Oct 09, 2014 9:32 pm
Fantastic, this made my day, in fact, a whole week ! :D
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Re: OctaneRender™ for LightWave™ 2.0 DAILY BUILD

Postby juanjgon » Thu Oct 09, 2014 9:48 pm

juanjgon Thu Oct 09, 2014 9:48 pm
BorisGoreta wrote:Fantastic, this made my day, in fact, a whole week ! :D


In theory now picking should support pick surfaces in the instances, or pick over any kind of camera configuration (orthographic, lens shift, perspective correction, etc.)

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Re: OctaneRender™ for LightWave™ 2.0 DAILY BUILD

Postby sigmamoon » Wed Oct 15, 2014 9:28 am

sigmamoon Wed Oct 15, 2014 9:28 am
juanjgon wrote:
sigmamoon wrote:hello juanjo

i d like to know if the octane checks texture could be applied to the bump glossy and diffuse materiel cause to my part, doesn t work.

thank you


The checks texture can't produce a bump map, the black and white checks don't have a local gradient to make possible a bump effect. You need a texture map like a grid, perhaps something like this:
http://www.thebest3d.com/dogwaffle/lua/ ... d800b4.jpg

-Juanjo


Thanks juanjo, i did that, but it could be so fun to directly use the check texture (quicker).

I have an another request

I have some problem with "cast shadow" of the lights
it s always ON for me , even if i uncheck the option. Is it only my way (i use the 2.6.1 version)
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