hello juanjo
i d like to know if the octane checks texture could be applied to the bump glossy and diffuse materiel cause to my part, doesn t work.
thank you
Moderator: juanjgon
atnreg wrote:Godstrike wrote:Have you tried MSI Afterburner? Works a treat on my 2 x GTX 590's and 2 x GTX 580 3GB's. When I set my rig up for a big render I dial the fans to 85% and also turn up my PCI fan controller to maximise air-flow through the case. I get about 80 - 85 degrees on average.
No I haven't but it seems to be for certain MSI cards only. Mine is Gigabyte
I also downloaded EVGA PrecisionX which has similar features. Thanks for the tip anyway
Godstrike wrote:atnreg wrote:Godstrike wrote:Have you tried MSI Afterburner? Works a treat on my 2 x GTX 590's and 2 x GTX 580 3GB's. When I set my rig up for a big render I dial the fans to 85% and also turn up my PCI fan controller to maximise air-flow through the case. I get about 80 - 85 degrees on average.
No I haven't but it seems to be for certain MSI cards only. Mine is Gigabyte
I also downloaded EVGA PrecisionX which has similar features. Thanks for the tip anyway
Sure thing, although it works fine on my Asus, Zotac and Gigabyte cards. AFAIK it's not limited to MSI cards only:)
I am using version 3.0, and version 4.0 has just been released.
sigmamoon wrote:hello juanjo
i d like to know if the octane checks texture could be applied to the bump glossy and diffuse materiel cause to my part, doesn t work.
thank you
atnreg wrote:Godstrike wrote:Have you tried MSI Afterburner?
AFAIK it's not limited to MSI cards only:)
I am using version 3.0, and version 4.0 has just been released.
Oh, ok, then I might try it, the EVGA software is confusing and complicated because of the 'fancy' graphical interface. Why these software need to look like some game?
Afterburner looks much cleaner, thanks for the tip
BorisGoreta wrote:Please add surface picking for instances too. Thanks !
BorisGoreta wrote:Fantastic, this made my day, in fact, a whole week !
juanjgon wrote:sigmamoon wrote:hello juanjo
i d like to know if the octane checks texture could be applied to the bump glossy and diffuse materiel cause to my part, doesn t work.
thank you
The checks texture can't produce a bump map, the black and white checks don't have a local gradient to make possible a bump effect. You need a texture map like a grid, perhaps something like this:
http://www.thebest3d.com/dogwaffle/lua/ ... d800b4.jpg
-Juanjo
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