Hi.
I'm trying to setup a brushed surface, with a logo applied.
Main surface is glossy, with an image map and box projection creating the brush bump.
Other surface is glossy as well, and mixed using an image and UV map.
When I plug the main surface in directly to the material node, it appears as I want. When I route it through the mix material, it fades dramatically. The odd thing is if I apply the brush as diffuse instead of bump, everything works as you would expect.
Any ideas?