by FrankPooleFloating » Thu Nov 21, 2013 12:09 am
FrankPooleFloating
Thu Nov 21, 2013 12:09 am
Yes Juanjo.. absolutely! Please add it pal!
Most things you would replace particles with instances are usually pretty low-poly anyway. This should not be a problem. And I promise you J, if you add it, I personally will definitely use it. Even if renders take 4 times longer (which I doubt would be the case). I have been doing some animations with deformations that require full scene reload on every frame, and they usually take less than a second or so per reload.
And some times there are things, wicked-cool things like this, that some of us would definitely want, regardless if it takes a little longer to render. You can always have a disclaimer with a feature like this. This is available, but at a cost... A great example is doing rain w/ splashes (which I posted about yesterday, then deleted.. wanted to test some more to make sure). This is something that I would composite in AE. Rain (and similar effects that would use transparent collision objects - and alpha enabled) is something that screams out for this. There does not seem to be a solid date or Octane version that is going to have true Octane mb.. so if it is not tough to add, again, please do so.
Just did a test with an emitter shooting 18,000 poly hammers into the air at a birth of 1000 hammers a second.. takes less than second to reload scene. Granted, this is just the hammers and daylight system with pathtracing.. nothing else.. but even a semi-complex scene should reload quickly enough to warrant adding this. imho.
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