Octane render and Lightwave 11.6 pre-release

Forums: Octane render and Lightwave 11.6 pre-release
Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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Octane render and Lightwave 11.6 pre-release

Postby juanjgon » Tue Jul 23, 2013 5:49 pm

juanjgon Tue Jul 23, 2013 5:49 pm
Hello,

Currently there is an issue inside the Lightwave 11.6 pre-release SDK that could make Octane plugin crash as soon as user try to enable it. We are working on fixing this problem since we discover it some weeks ago. Lightwave developer team want to fix it to make possible use the same plugin for all Lightwave 11.x versions, but if it is not possible for the final 11.6 release I will release a new plugin build for the 11.6 to fix the problem.

Thanks for your support.
-Juanjo
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Re: Octane render and Lightwave 11.6 pre-release

Postby FrankPooleFloating » Tue Jul 23, 2013 8:13 pm

FrankPooleFloating Tue Jul 23, 2013 8:13 pm
Hey J - Thanx for the heads up!
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Re: Octane render and Lightwave 11.6 pre-release

Postby UnCommonGrafx » Wed Jul 24, 2013 12:55 am

UnCommonGrafx Wed Jul 24, 2013 12:55 am
Means: your old scenes will crash immediately upon opening.

Text edit is your friend.
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Re: Octane render and Lightwave 11.6 pre-release

Postby juanjgon » Wed Jul 24, 2013 7:38 am

juanjgon Wed Jul 24, 2013 7:38 am
Yes, old scenes with the plugin enabled can crash immediately upon opening.

-Juanjo
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Re: Octane render and Lightwave 11.6 pre-release

Postby gordonrobb » Wed Jul 24, 2013 7:47 am

gordonrobb Wed Jul 24, 2013 7:47 am
UnCommonGrafx wrote:Means: your old scenes will crash immediately upon opening.

Text edit is your friend.


How is text edit your friend?
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Re: Octane render and Lightwave 11.6 pre-release

Postby UnCommonGrafx » Wed Jul 24, 2013 10:55 am

UnCommonGrafx Wed Jul 24, 2013 10:55 am
Since I want to still use the scene, now, I have to go in and strip octane out from the scene.
Since it won't open, notepad, or similar, is the only way to get in and do it.
And there are lots of parts of Octane in the scene file, I noticed.
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