Lightwave Octane Material library

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Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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Re: Lightwave Octane Material library

Postby geo_n » Fri Jul 04, 2014 12:53 pm

geo_n Fri Jul 04, 2014 12:53 pm
juanjgon wrote:Here your scene works fine with LW11.6 and the last 2.2.0 plugin build ... can you please test it again?

-Juanjo


Ooh the sphere looks nice. But why is there some blurring like dof in the render?
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Re: Lightwave Octane Material library

Postby juanjgon » Fri Jul 04, 2014 12:57 pm

juanjgon Fri Jul 04, 2014 12:57 pm
geo_n wrote:Ooh the sphere looks nice. But why is there some blurring like dof in the render?


Because you have DOF in the scene. The DOF is also rendered in the reflections/refractions, like in the real life ;)

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Re: Lightwave Octane Material library

Postby geo_n » Fri Jul 04, 2014 1:13 pm

geo_n Fri Jul 04, 2014 1:13 pm
Do you mean octane automatically adds dof?
I checked the lw camera settings and octane editor I don't see any dof activated.
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Re: Lightwave Octane Material library

Postby juanjgon » Fri Jul 04, 2014 1:17 pm

juanjgon Fri Jul 04, 2014 1:17 pm
geo_n wrote:Do you mean octane automatically adds dof?
I checked the lw camera settings and octane editor I don't see any dof activated.


DOF is controled using the Octane camera node. You can disable the DOF effect if you set the aperture parameter to 0

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Re: Lightwave Octane Material library

Postby geo_n » Fri Jul 04, 2014 1:25 pm

geo_n Fri Jul 04, 2014 1:25 pm
Got it thanks. I think this should be off or 0 by default. There was no camera node in there so I'm guessing this is on by default with the basic lw octane settings like the lighting which is white direct lighting by default.
I rarely use in camera dof so that was some wierd behavior from the renderer.
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Re: Lightwave Octane Material library

Postby geo_n » Fri Jul 04, 2014 1:37 pm

geo_n Fri Jul 04, 2014 1:37 pm
Obsolete
Last edited by geo_n on Sat Jul 05, 2014 10:19 am, edited 1 time in total.
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Re: Lightwave Octane Material library

Postby polytek » Fri Jul 04, 2014 7:17 pm

polytek Fri Jul 04, 2014 7:17 pm
Ok, finally trying to create some materials, first one "edge wear material" combination off texture scratch image with dirt for the edge and some LW procedurals to break up the material surface...
Hope you like it, the shader ball is inspired by "acc24ex" (some more procedural metals - got a good rust there) i hope he dos not mined but i really liked hes preview...

Geetzz,

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Re: Lightwave Octane Material library

Postby polytek » Fri Jul 04, 2014 10:11 pm

polytek Fri Jul 04, 2014 10:11 pm
Next Blue fiberglass
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Re: Lightwave Octane Material library

Postby Lewis » Fri Jul 04, 2014 10:51 pm

Lewis Fri Jul 04, 2014 10:51 pm
Great Materials guys, thanks for sharing.

We really need some nice presets :).

BTW polytek, it seems you uploaded twice same material (Red edges).
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Re: Lightwave Octane Material library

Postby polytek » Sat Jul 05, 2014 6:40 am

polytek Sat Jul 05, 2014 6:40 am
Sorry for that, last night i checked it and indeed it still was the red one, but i chanced it a little bit later, anyways her it is again (hopefully the right one)

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