OctaneRender™ for LightWave™ build 1.16.1 released

Forums: OctaneRender™ for LightWave™ build 1.16.1 released
Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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Re: OctaneRender™ for LightWave™ build 1.16.1 released

Postby UnCommonGrafx » Wed Jun 05, 2013 8:35 pm

UnCommonGrafx Wed Jun 05, 2013 8:35 pm
Yes, that would be great if you could capture some fprime-functionality.
Being able to save at that juncture, aborting a render, would be great; being able pick up from there would be amazing.
FrankPooleFloating wrote:^ +1!

And don't forget that override exclusion gizmo we were talking about. ;)
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Re: OctaneRender™ for LightWave™ build 1.16.1 released

Postby FrankPooleFloating » Sat Jun 08, 2013 5:55 pm

FrankPooleFloating Sat Jun 08, 2013 5:55 pm
Juanjo -- the more I think about Override Exclusion, the more I want it. It will be
quite powerful when wanting to make certain passes for comp - even beyond AO etc...
and certainly not limited to just getting crap isolated.

So even if Marcus or Roeland (et al) told you secretly tomorrow that full compositing
capability was on the way and the we were going to have the ability to render out
single (or group) items and exclude others.. make invisible to camera and reflection etc...
please, oh pretty please, still add this feature. It will be very, very nice to have.

Thanx pal!
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Re: OctaneRender™ for LightWave™ build 1.16.1 released

Postby juanjgon » Sat Jun 08, 2013 6:20 pm

juanjgon Sat Jun 08, 2013 6:20 pm
FrankPooleFloating wrote:Juanjo -- the more I think about Override Exclusion, the more I want it. It will be
quite powerful when wanting to make certain passes for comp - even beyond AO etc...
and certainly not limited to just getting crap isolated.

So even if Marcus or Roeland (et al) told you secretly tomorrow that full compositing
capability was on the way and the we were going to have the ability to render out
single (or group) items and exclude others.. make invisible to camera and reflection etc...
please, oh pretty please, still add this feature. It will be very, very nice to have.

Thanx pal!


I will try to add it for the next release ;)

-Juanjo
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Re: OctaneRender™ for LightWave™ build 1.16.1 released

Postby juanjgon » Sun Jun 09, 2013 10:06 am

juanjgon Sun Jun 09, 2013 10:06 am
FrankPooleFloating wrote:Juanjo -- the more I think about Override Exclusion, the more I want it. It will be
quite powerful when wanting to make certain passes for comp - even beyond AO etc...
and certainly not limited to just getting crap isolated.

So even if Marcus or Roeland (et al) told you secretly tomorrow that full compositing
capability was on the way and the we were going to have the ability to render out
single (or group) items and exclude others.. make invisible to camera and reflection etc...
please, oh pretty please, still add this feature. It will be very, very nice to have.

Thanx pal!


Done ;)

-Juanjo
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Re: OctaneRender™ for LightWave™ build 1.16.1 released

Postby FrankPooleFloating » Sun Jun 09, 2013 1:35 pm

FrankPooleFloating Sun Jun 09, 2013 1:35 pm
Thank you Juanjo. Thank you thank you thank you.. so very, very much. :D

This should work great for now. Maybe down the road this could be made a little
more elegant by having ability to include or exclude items all in one drop-down
menu in your render target node menu.. and maybe at a surface level too and not
just obj.. but one thing at time. This will be plenty for now.

You get 1.17 sdk yet?.. I can't wait to get my stinking paws on this!
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Re: OctaneRender™ for LightWave™ build 1.16.1 released

Postby juanjgon » Sun Jun 09, 2013 3:18 pm

juanjgon Sun Jun 09, 2013 3:18 pm
FrankPooleFloating wrote:
You get 1.17 sdk yet?.. I can't wait to get my stinking paws on this!


I want to release a new version next week, including the Mac OSX buil.

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Re: OctaneRender™ for LightWave™ build 1.16.1 released

Postby gordonrobb » Sun Jun 09, 2013 5:12 pm

gordonrobb Sun Jun 09, 2013 5:12 pm
juanjgon wrote:
I want to release a new version next week, including the Mac OSX buil.

-Juanjo


Gasp! With motion blur? Just kidding I know that's not in the SDK yet :)
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Re: OctaneRender™ for LightWave™ build 1.16.1 released

Postby FrankPooleFloating » Sun Jun 09, 2013 5:40 pm

FrankPooleFloating Sun Jun 09, 2013 5:40 pm
Hey Juanjo - could you also make IPR remember our active GPUs too - like you do with Fix Asp?

Every time I fire up IPR both GPUs are going... having it remember last setting would be kinda nice..
Sometimes I use both and sometimes just GPU0... and I open and close IPR often...

No emergency - pop it in if you can...
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Re: OctaneRender™ for LightWave™ build 1.16.1 released

Postby juanjgon » Sun Jun 09, 2013 6:02 pm

juanjgon Sun Jun 09, 2013 6:02 pm
FrankPooleFloating wrote:Hey Juanjo - could you also make IPR remember our active GPUs too - like you do with Fix Asp?

Every time I fire up IPR both GPUs are going... having it remember last setting would be kinda nice..
Sometimes I use both and sometimes just GPU0... and I open and close IPR often...

No emergency - pop it in if you can...


IPR uses also the GPUs preferences available in the plugin options panel. You can change your GPUs settings there for your IPR session.

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Re: OctaneRender™ for LightWave™ build 1.16.1 released

Postby FrankPooleFloating » Mon Jun 10, 2013 8:07 pm

FrankPooleFloating Mon Jun 10, 2013 8:07 pm
On 2nd thought, it probably is better with both firing up and just
turning off the one... never mind. It does only take a half second
to do this...

I have become greedy. You see what you get for being such a kick-ass
dev and banging out features and tweaks so fast?...

;)
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