Lighting - I'm confused.

Forums: Lighting - I'm confused.
Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

Lighting - I'm confused.

Postby gordonrobb » Sun Apr 21, 2013 2:28 pm

gordonrobb Sun Apr 21, 2013 2:28 pm
I'm trying to do a little test scene that is in an enclosed space. Have build the very basic geometry and started texturing before I noticed something strange. With no external lighting (texture or daylight), the internal lights do not bounce light around the room like I would expect, regardless of which kernel I use, or the depth I make the GI. The following images are with and without a lighting environment.

What am I doing wrong, surely, lights would light up the room better.
Attachments
Door1.jpg
Door2.jpg
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
gordonrobb
Licensed Customer
Licensed Customer
 
Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

Re: Lighting - I'm confused.

Postby juanjgon » Sun Apr 21, 2013 4:15 pm

juanjgon Sun Apr 21, 2013 4:15 pm
Perhaps this internal lights are not bright enough to bounce light in this environment with dark diffuse materials.

You can use the Imager node to add more exposure time or ISO to the render, and see if this help.

If you want to share the scene, I can also make same tests here.

-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: Lighting - I'm confused.

Postby gordonrobb » Sun Apr 21, 2013 4:54 pm

gordonrobb Sun Apr 21, 2013 4:54 pm
I'm not at home at the moment so can't send the scene till tomorrow. The lights are at 500 intensity and efficiency. And the materials are glossy, how bright the colours are is making do difference.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
gordonrobb
Licensed Customer
Licensed Customer
 
Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

Re: Lighting - I'm confused.

Postby gordonrobb » Mon Apr 22, 2013 1:31 pm

gordonrobb Mon Apr 22, 2013 1:31 pm
I've PMed you the object and scene
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
gordonrobb
Licensed Customer
Licensed Customer
 
Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

Re: Lighting - I'm confused.

Postby juanjgon » Mon Apr 22, 2013 2:20 pm

juanjgon Mon Apr 22, 2013 2:20 pm
Thanks, I will test it ASAP.

-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: Lighting - I'm confused.

Postby juanjgon » Mon Apr 22, 2013 4:51 pm

juanjgon Mon Apr 22, 2013 4:51 pm
I think that you are going to need the Diffuse light model to get a real interior lighting. Also I need to add more exposure time to see the lighting bounce effects.

-Juanjo
Attachments
image000175.jpg
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: Lighting - I'm confused.

Postby gordonrobb » Mon Apr 22, 2013 7:09 pm

gordonrobb Mon Apr 22, 2013 7:09 pm
Hmmm, then the lights are really blown out. Doesn't look good at all. Need to look into this as this s the first thing that Octane has done that I'm not impressed with.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
gordonrobb
Licensed Customer
Licensed Customer
 
Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

Re: Lighting - I'm confused.

Postby juanjgon » Mon Apr 22, 2013 7:23 pm

juanjgon Mon Apr 22, 2013 7:23 pm
gordonrobb wrote:Hmmm, then the lights are really blown out. Doesn't look good at all. Need to look into this as this s the first thing that Octane has done that I'm not impressed with.


You can use the film response and gamma settings to tune the lighting. Anyway I think that this scene has very dark specular surfaces that doesn't help to diffuse the bounce light in the scene.

The lighting inside Octane is physical accurate, you must test the tone mapping functions and tune your surfaces to get look you need.

-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: Lighting - I'm confused.

Postby gordonrobb » Mon Apr 22, 2013 9:22 pm

gordonrobb Mon Apr 22, 2013 9:22 pm
This is what I was saying to you in the PM, I've tried this with white, diffuse surfaces and it isn't any better. I need to do more testing as I want to be able to do internal scenes probably more than external ones.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
gordonrobb
Licensed Customer
Licensed Customer
 
Posts: 1247
Joined: Sat Mar 16, 2013 9:08 am

Re: Lighting - I'm confused.

Postby PAQUITO » Mon Apr 22, 2013 9:25 pm

PAQUITO Mon Apr 22, 2013 9:25 pm
Could you post the scene file? I would like to give it a try with de AO shader. I think it can be done.
AMD FX8350 8 cores. 16GBs RAM
GTX690
Win8 64.
Image
User avatar
PAQUITO
Licensed Customer
Licensed Customer
 
Posts: 463
Joined: Wed Nov 21, 2012 4:50 pm
Location: Spain
Next

Return to Lightwave 3D


Who is online

Users browsing this forum: No registered users and 20 guests

Fri Apr 26, 2024 10:54 am [ UTC ]