OctaneRender™ for LightWave™ build 0.10.2 released

Forums: OctaneRender™ for LightWave™ build 0.10.2 released
Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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Re: OctaneRender™ for LightWave™ build 0.10.2 released

Postby tyrot » Wed Apr 24, 2013 5:24 pm

tyrot Wed Apr 24, 2013 5:24 pm
surface picking is JUST awesome- !!!! great great update is coming
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Re: OctaneRender™ for LightWave™ build 0.10.2 released

Postby tmclemons » Wed Apr 24, 2013 7:59 pm

tmclemons Wed Apr 24, 2013 7:59 pm
I have a question, is the capability to utilize the fixed random function surfacing instances possible in octane, is that a future update. If it is available already how would someone go about doing it. The reason I need this is in order to randomly vary the texture of instanced objects in the node editor. Please let me know. Thanks,
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Re: OctaneRender™ for LightWave™ build 0.10.2 released

Postby juanjgon » Wed Apr 24, 2013 8:40 pm

juanjgon Wed Apr 24, 2013 8:40 pm
tmclemons wrote:I have a question, is the capability to utilize the fixed random function surfacing instances possible in octane, is that a future update. If it is available already how would someone go about doing it. The reason I need this is in order to randomly vary the texture of instanced objects in the node editor. Please let me know. Thanks,


Currently Octane doesn't support random instancing surfaces, but perhaps you can use any of the octane procedurals (who are rendered in world space, so each instance is not the same as the others) to drive a material mix or a texture mix nodes and get random surfacing in the instances.

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Re: OctaneRender™ for LightWave™ build 0.10.2 released

Postby FrankPooleFloating » Thu Apr 25, 2013 1:14 pm

FrankPooleFloating Thu Apr 25, 2013 1:14 pm
Juanjo, is there any way ORLW can get a larger max than 30 for Sun Size?

I found myself wanting it even a little more overcast in a couple scenes I did in standalone...
Maybe 40?
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Re: OctaneRender™ for LightWave™ build 0.10.2 released

Postby juanjgon » Thu Apr 25, 2013 3:47 pm

juanjgon Thu Apr 25, 2013 3:47 pm
FrankPooleFloating wrote:Juanjo, is there any way ORLW can get a larger max than 30 for Sun Size?

I found myself wanting it even a little more overcast in a couple scenes I did in standalone...
Maybe 40?


I can test it here now, but if you put more than 30 and sun size is always the same I think that this is a issue of Octane itself, because plugin doesn't have any limit for this value.

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