Hi! This is the latest production build of the OctaneRender™ 3.0 for LightWave™ plugin version 3.08.0.10, available for LightWave 10.1, 11.6, 2015.3 and 2018.0 Windows x64 and OSX. This build is compiled using the Octane 3.08 core.
Notes:
- Since we have to use CUDA toolkit 9.1 for that, you may have to update your graphics driver.
- The Windows plugin is now compiled using Visual Studio 2015. If you have problems to add the plugin to the Layout, try again after installing the Visual C++ 2015 redistributable package: https://www.microsoft.com/en-US/downloa ... x?id=53840
Release 3.08.0.10 regular license
https://render.otoy.com/customerdownloa ... _Win64.zip
https://render.otoy.com/customerdownloa ... ve_OSX.zip
Release 3.08.0.10 subscription license
https://render.otoy.com/customerdownloa ... n64_vr.zip
https://render.otoy.com/customerdownloa ... OSX_vr.zip
Release 3.08.0.10 demo version
https://render.otoy.com/plugindownloads ... 4_demo.zip
https://render.otoy.com/plugindownloads ... X_demo.zip
Standalone version for the network rendering nodes
https://render.otoy.com/customerdownloa ... 08_win.exe
https://render.otoy.com/customerdownloa ... _macos.dmg
Documentation
New Octane 3.08 features: viewtopic.php?f=33&t=63219
Overview of OSL Shaders in Octane: https://docs.otoy.com/osl/
The plugin manual is being updated to cover most of the changes. https://docs.otoy.com/Lightwave3DH/Ligh ... Manual.htm
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RELEASE 3.08.0.10
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* NEW OCTANE FEATURES:
- Added a separate roughness channel for sheen.
- Improved the smootheness of the gaussian filter of the displacement map node.
* PLUGIN BUGS FIXED:
- Fixed several issues with the LiveDB material on Windows.
- Fixed the LW2018 FiberFX materials IPR update functions.
- Fixed the LW2018 IPR mesh updating after synchronizing from the Modeler.
- Fixed the LW2018 IPR updating after adding new objects to the scene.
* OCTANE BUGS FIXED:
- Fixed sampling of the backside of glossy materials.
- Fixed the 90° falloff mode of the falloff node.
- Fixed possible kernel crash when rendering scattering media.
- Fixed incorrect handling of grid offsets and coordinate system handedness of volume nodes.
- Fixed incorrect handling of materials with an IOR < 1.
- Various changes to make network rendering communication more robust.
- Suppressing warning messages if an ORC account doesn't exist or has expired.
- Fixed a crash if the LiveDB tab in the dialog is selected.
- Fixed a couple of sampling bugs in the glossy and metal materials.
- Fixed emission pattern of mesh lights if no projection node is connected to the texture node connected to a distribution input.
- Fixed missing volume emission if no render passes were enabled.
- Fixed rendering of the volume mask in areas that are not part of the active render layer.
- Fixed black halo around objects with the "special" specular material with IOR 1, roughness 0, white transmission and a medium.
- Fixed far distance values of deep pixel volume intervals.
- Fixed splatting of volume deep pixel samples which were sometimes affecting the first surface bin of the next pixel.
Thanks,
-Juanjo