If one channel of the "instance octane overdrive" > instance is manipulated it also changes the source.
what i would expect is:
change within the instance does not change the source, while change in the source does effect both.
steps to reproduce:(see octane_instanceshort.gif)
create 2 speheres. each with it own material tag. (Left / Right)
create 1 octane override in (Left)
Use "Instance Octane Override" and move it in Material (Right)
change color node within the instanced octane override.
>>> both spheres change color.
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see modo_instance as reference how it should be.
i can change the color of the instance only while still change roughness in source for both.
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win 11 | modo 17.0v2 | studio+ 2023.1.2.199