OctaneRender 2023 for Modo [TEST and STABLE]

Forums: OctaneRender 2023 for Modo [TEST and STABLE]
Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Re: OctaneRender 2023 for Modo [TEST and STABLE]

Postby JoGo23 » Thu Dec 21, 2023 3:50 pm

JoGo23 Thu Dec 21, 2023 3:50 pm
face_off wrote:
JoGo23 wrote:Hi Paul, the Mac link for OctaneRender for Modo 2023.1.1.195 points to the linux version.
Sorry about this. The link has been fixed now.

Thanks

Paul

Thanks Paul, any chance we mac users may also have a Modo 17 version ?
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Re: OctaneRender 2023 for Modo [TEST and STABLE]

Postby face_off » Thu Dec 21, 2023 11:03 pm

face_off Thu Dec 21, 2023 11:03 pm
Thanks Paul, any chance we mac users may also have a Modo 17 version ?
Modo17 uses a new version of Qt, and other new libraries, so there is a bit of work to be done to get this working on macOS. I will take another look in a week or two when I am back from the Christmas break.

Thanks

Paul
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Re: OctaneRender 2023 for Modo [TEST and STABLE]

Postby blockmind » Sat Dec 23, 2023 12:12 pm

blockmind Sat Dec 23, 2023 12:12 pm
Hello,
Layers drop down menu in the animation tab is grayed out, so I can't seperately save the beauty and denoised beauty outputs together when rendering animation. I'm using modo 16.1 v8 and octane for modo 2023.1.1.195.
Any suggestions?
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Re: OctaneRender 2023 for Modo [TEST and STABLE]

Postby face_off » Thu Dec 28, 2023 4:41 am

face_off Thu Dec 28, 2023 4:41 am
Layers drop down menu in the animation tab is grayed out, so I can't seperately save the beauty and denoised beauty outputs together when rendering animation. I'm using modo 16.1 v8 and octane for modo 2023.1.1.195.
Any suggestions?
Hi - select EXR as the Save Format to enable the Layers dropbox.

Thanks

Paul
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Re: OctaneRender 2023 for Modo [TEST and STABLE]

Postby face_off » Fri Jan 05, 2024 3:32 am

face_off Fri Jan 05, 2024 3:32 am
I have updated the installers at the top of this thread with:

2023.1.2.196
- Compiled with Octane 2023.1.2
- Fixed UV mapping issue with Area Lights (introduced in 2023.1.1.195)
- Fixed issue where Clips->Image Sequence->End Behavior=Repeat was not working
- Fixed issue where Point Light visibility was not mapping correctly with the Modo source point light (introduced in 2023.1.1.195)
- Lights now have "Curvature Visibility" OFF to stop light artifacts rendering
- Added the new AOV Output layer nodes Save Checkpoint, Load Checkpoint, Discard Checkpoint, Sharpen and Light Mixer introduced in Octane 2023.1.2

Thanks

Paul
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Re: OctaneRender 2023 for Modo [TEST and STABLE]

Postby JoGo23 » Fri Jan 05, 2024 2:37 pm

JoGo23 Fri Jan 05, 2024 2:37 pm
face_off wrote:I have updated the installers at the top of this thread with:

2023.1.2.196
- Compiled with Octane 2023.1.2
- Fixed UV mapping issue with Area Lights (introduced in 2023.1.1.195)
- Fixed issue where Clips->Image Sequence->End Behavior=Repeat was not working
- Fixed issue where Point Light visibility was not mapping correctly with the Modo source point light (introduced in 2023.1.1.195)
- Lights now have "Curvature Visibility" OFF to stop light artifacts rendering
- Added the new AOV Output layer nodes Save Checkpoint, Load Checkpoint, Discard Checkpoint, Sharpen and Light Mixer introduced in Octane 2023.1.2

Thanks

Paul

Hi Paul, thanks!
The macOS Modo17 build is only working for Modo on Intel (Rosetta) but not ARM.
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Re: OctaneRender 2023 for Modo [TEST and STABLE]

Postby face_off » Fri Jan 05, 2024 9:24 pm

face_off Fri Jan 05, 2024 9:24 pm
The macOS Modo17 build is only working for Modo on Intel (Rosetta) but not ARM.
I thought Octane was only working under Rosetta and not ARM - perhaps I am wrong? Does Octane Standalone work on ARM?

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Re: OctaneRender 2023 for Modo [TEST and STABLE]

Postby JoGo23 » Fri Jan 05, 2024 11:54 pm

JoGo23 Fri Jan 05, 2024 11:54 pm
face_off wrote:
The macOS Modo17 build is only working for Modo on Intel (Rosetta) but not ARM.
I thought Octane was only working under Rosetta and not ARM - perhaps I am wrong? Does Octane Standalone work on ARM?

Paul


Yes it does, it's a universal binary.
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Re: OctaneRender 2023 for Modo [TEST and STABLE]

Postby davidvonbehr » Sun Jan 07, 2024 3:09 pm

davidvonbehr Sun Jan 07, 2024 3:09 pm
face_off wrote:
The macOS Modo17 build is only working for Modo on Intel (Rosetta) but not ARM.
I thought Octane was only working under Rosetta and not ARM - perhaps I am wrong? Does Octane Standalone work on ARM?

Paul


Hi Paul,

in fact Octane 2023.1 is ARM only, or am I wrong?

So I guess a x64 version of the plug in for Modo 17 is a bit pointless, because the main reason to upgrade to Modo 17 Beta is for ARM users to get rid of Rosetta :lol:

Keep up the good work!
Best,
David
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Re: OctaneRender 2023 for Modo [TEST and STABLE]

Postby SreckoM » Tue Jan 16, 2024 7:33 pm

SreckoM Tue Jan 16, 2024 7:33 pm
Version 17 for Linux?
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