The following version will hopefully resolve your problem. There was quite a lot of work to put all the changes in place, so please let me know if you find any issues.
2022.1.2.192
- Compiled with Octane 2022.1.2
- Fixed issue were Mesh Lights were not exporting to ORBX correctly
- When saving a render as PNG, if sRGB is selected as the Color Space, then Pre-Multiplied Alpha can now still be specified. To do this, select EXR, then tick Pre-Multiplied Alpha, then select PNG. NOTE: According to the PNG spec, PNG files always use non-premultiplied alpha, so save with pre-multiplied alpha at your own risk!
- Added Cast Photons to the Octane Enivornments as per Octane 2022.1.2
- When Solo Node is enabled, the Imager->Exposure is set to 1
- Changed the Mesh->Reload Mesh Each Frame property so it is read at each frame in an animation rather than only at frame 0. So you should now be able to animation this property
- Fixed issue where volumetric spots had the Object Layer->Shadow Visibility set disabled
- Removed the octane.createUdim command, as UDIM tile support was added in 2022.1.1.191
- Fixed issue with Proxy Mesh items with schematic materials connected. Proxy materials should now render correctly when rendering an animation, and the materials themselves can be animated
https://render.otoy.com/customerdownloads/plugins/65/10/1f/96/OctaneRender_for_Modo15-16_2022_1_2_192_STUDIO_test4.exeThanks
Paul