Proxy Material Input is unreliable in animations

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Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Re: Proxy Material Input is unreliable in animations

Postby Hesekiel2517 » Mon Nov 27, 2023 5:50 pm

Hesekiel2517 Mon Nov 27, 2023 5:50 pm
Hi Paul,

I did some testing: Indeed it works great as long as you don't create an instance of the proxymesh. Then it still works if you just start octane, but does not if you use the render animation command. Just out of interest, why does the render animation command works differently?

Thank you in advance!
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Hesekiel2517
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Re: Proxy Material Input is unreliable in animations

Postby face_off » Sat Dec 02, 2023 11:54 pm

face_off Sat Dec 02, 2023 11:54 pm
This is a bug in the plugin, and is fixed in the next release.

Thanks

Paul
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