by funk » Sat Jun 24, 2023 12:50 am
funk
Sat Jun 24, 2023 12:50 am
Paul, if you don't enable load cage, then try to use vertex displacement with any subdivision level above 0 (on the displacement node), you will get splits between polygons.
jwfr, I just thought about another issue, even if this was fixed. Octane can't use vertex attributes in displacement (it's a limitation).
You could use them to create your diffuse texture, but it ignores vertex attribute nodes when connected to displacement.
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