Standard Surface Child Nodes Naming

Forums: Standard Surface Child Nodes Naming
Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

Standard Surface Child Nodes Naming

Postby rubberchicken » Wed Mar 01, 2023 7:51 am

rubberchicken Wed Mar 01, 2023 7:51 am
Adding this material brings in nine child nodes, all called "Octane RGB Colour" and offset from their vertical location in the material node. Can these be named to match the inputs? It would be much easier to see what is going on.
User avatar
rubberchicken
Licensed Customer
Licensed Customer
 
Posts: 45
Joined: Thu Apr 15, 2021 12:58 am
Location: Australia

Re: Standard Surface Child Nodes Naming

Postby face_off » Thu Mar 02, 2023 6:43 am

face_off Thu Mar 02, 2023 6:43 am
rubberchicken wrote:Adding this material brings in nine child nodes, all called "Octane RGB Colour" and offset from their vertical location in the material node. Can these be named to match the inputs? It would be much easier to see what is going on.
Agreed. However this comes back to the question of "how should the plugin name the schematic nodes?". They can either be:

- Named by Octane Node Type (the current system), or
- Named by the parent pin the node is plugged into

I don't think it can be a mix, it needs to be one or the other. I would have thought that knowing the node type would be more important than the pin it's connected to, but I may be wrong. You can also script the renaming of the schematic nodes. Happy to change to option 2 if this is how everyone thinks the plugin should work.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
face_off
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15483
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Re: Standard Surface Child Nodes Naming

Postby Vaughan » Sat Mar 04, 2023 4:18 am

Vaughan Sat Mar 04, 2023 4:18 am
Could it be a Preference that the user could choose?
Vaughan
Licensed Customer
Licensed Customer
 
Posts: 8
Joined: Thu Feb 23, 2023 4:38 pm

Re: Standard Surface Child Nodes Naming

Postby face_off » Tue Mar 07, 2023 7:16 am

face_off Tue Mar 07, 2023 7:16 am
Vaughan wrote:Could it be a Preference that the user could choose?
I had a deeper dive into this FR. I think the concept of naming the node after the pin that it is plugged into doesn't work as a node can be plugged into multiple pins, all with different pin names.

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
face_off
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15483
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Re: Standard Surface Child Nodes Naming

Postby rubberchicken » Tue Mar 07, 2023 7:33 am

rubberchicken Tue Mar 07, 2023 7:33 am
Thanks for looking into it Paul. I need to start making some node modules setup the way I prefer, that might help. I rename nodes a lot, especially if keying so they can make sense in a pass group.
User avatar
rubberchicken
Licensed Customer
Licensed Customer
 
Posts: 45
Joined: Thu Apr 15, 2021 12:58 am
Location: Australia

Return to Foundry Modo


Who is online

Users browsing this forum: No registered users and 40 guests

Sat Apr 27, 2024 10:10 pm [ UTC ]