by funk » Wed Jan 18, 2023 3:54 pm
funk
Wed Jan 18, 2023 3:54 pm
It would be nice if each composite texture layer had an "enable" channel like the "Composite output AOV layers" do.
In modo, we can select schematic nodes (or their noodles/links) and press "h" to hide or "u" to unhide. So you can select a composite texture layer and press h.
For keying, a workaround would be to use the composite texture layer opacity and set it to 0. If you already had a texture connected, you can add a multiply node between them and set scale to 0 too
Win10 Pro/ Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ