flat image for backplate

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flat image for backplate

Postby jwfvr » Mon Jan 09, 2023 5:13 pm

jwfvr Mon Jan 09, 2023 5:13 pm
hi -

I am sure this is out there somewhere but I cannot figure out how to project a regular image (not hdri)(not spherical) in front of the camera to use as a backplate. I've added a second environment and have the image visible, but it wants to project as spherical - is there a way to do this, or do I need to apply the image to a plane? and if so, how can I lock the camera to the plane?
thank you
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Re: flat image for backplate

Postby face_off » Tue Jan 10, 2023 1:28 am

face_off Tue Jan 10, 2023 1:28 am
I think this needs to be done but adding a plane to the back of the scene, adding the image to the plane's material mask, set the Project Type to Front Projection and the Project Camera to the current camera.

Thanks

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Re: flat image for backplate

Postby jwfvr » Tue Jan 10, 2023 4:58 am

jwfvr Tue Jan 10, 2023 4:58 am
I tried that, but it seems like the shadow catcher only works with images in the environment - so a shadow catching plane is visible when in front of the backplate image. is there a way to change the projection type of an image in the environment? or is a different approach needed?
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Re: flat image for backplate

Postby face_off » Tue Jan 10, 2023 11:51 pm

face_off Tue Jan 10, 2023 11:51 pm
jwfvr wrote:I tried that, but it seems like the shadow catcher only works with images in the environment - so a shadow catching plane is visible when in front of the backplate image. is there a way to change the projection type of an image in the environment? or is a different approach needed?
Hi. If you want to use the environment as a backplate image, then you will need to use a spherical HDRI map. Alternatively, you can drag the Kernel->AOV Output Group property onto a workspace, and setup the compositor as follows. You need to turn on Kernel->Alpha Channel.

Paul
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Re: flat image for backplate

Postby SSmolak » Wed Jan 11, 2023 12:04 am

SSmolak Wed Jan 11, 2023 12:04 am
face_off wrote:Alternatively, you can drag the Kernel->AOV Output Group property onto a workspace, and setup the compositor as follows. Paul


But after that it will be not visible in reflections right ?
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Re: flat image for backplate

Postby face_off » Wed Jan 11, 2023 1:49 am

face_off Wed Jan 11, 2023 1:49 am
But after that it will be not visible in reflections right ?
Correct.

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Re: flat image for backplate

Postby face_off » Wed Jan 11, 2023 2:33 am

face_off Wed Jan 11, 2023 2:33 am
Please see https://render.otoy.com/forum/viewtopic.php?f=34&t=79486 for updated details on backplates.

Thanks

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Re: flat image for backplate

Postby funk » Thu Jan 12, 2023 4:08 am

funk Thu Jan 12, 2023 4:08 am
If you follow Paul's last link, there is an example using the new "sample pos to uv projection" with an environment texture.

This will work with a shadow catcher since it's using a visible environment, and still allows you to select which rays affect the render.
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Re: flat image for backplate

Postby jwfvr » Thu Jan 12, 2023 6:13 pm

jwfvr Thu Jan 12, 2023 6:13 pm
yes this works great! thank you very much!
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