texture driven emissive intensity

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texture driven emissive intensity

Postby jwfvr » Tue Nov 15, 2022 9:19 pm

jwfvr Tue Nov 15, 2022 9:19 pm
hi -

I am trying to create a scene with lots of candles and I need flickering lights- not getting to close with the camera so I don't need the flame, but I am thinking its possible to drive the emissive strength with a texture to get an easy randomization - I can do this in Unreal, I assume I can do it here but I not getting it - is this possible? just an offset sine wave might work... thank you
jwfvr
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Re: texture driven emissive intensity

Postby face_off » Wed Nov 16, 2022 11:34 am

face_off Wed Nov 16, 2022 11:34 am
Hi

Which nodes are you using to do it in Unreal please? The Emission Power is a Float, so I don't see an obvious way to plug a texture into it.

Paul
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Re: texture driven emissive intensity

Postby jwfvr » Wed Nov 16, 2022 4:51 pm

jwfvr Wed Nov 16, 2022 4:51 pm
sine.PNG
I should have clarified -Unreal has an emissive COLOR input - but you can plug in any number of combinations to drive the "pulse" or the strength of the emissive. if I just use a sine node, the light will pulse. I get the incompatibility, I was just wondering if there is a way to mimic this in octane - its very useful and makes for an easy "flicker" but if there is an alternative that gives the same effect I am all ears. thanks
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sine_w_image.PNG
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Re: texture driven emissive intensity

Postby face_off » Thu Nov 17, 2022 6:05 am

face_off Thu Nov 17, 2022 6:05 am
Hi

If you create and Octane Override for the material, you should be able to use the exact same nodes that you have in the Unreal plugin. Something like the following. You can animate the "Octane Transform Value" Y Rotation, etc rather than using the Time (although I think there is probably a Modo channel modifier for time that you could use too).

Paul
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sine.png
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
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Re: texture driven emissive intensity

Postby jwfvr » Thu Nov 17, 2022 6:32 am

jwfvr Thu Nov 17, 2022 6:32 am
this is great! I will give it a shot -thank you Paul!
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