Moderator: face_off
jwfvr wrote:yes - I have mesh presets with materials/octane overrides, and then I am feeding those into a replicator and trying to save all of it as an assembly. this seems likely a modo problem, but whatever the case, if I make an assembly with mesh presets and their corresponding overrides, is it possible to have the material/override show up in the shader tree correctly? (meaning when I open the material and select the override it takes me to that specific workspace) saving mesh presets with overrides works great, but making assemblies with them seems to be a problem.
If you want help with this, please describe each each step are taking and provide screens, so we can see what is happening.jwfvr wrote:thank you - that is getting me closer I think - I must be doing something wrong - when I remove all items and hit edit in schematic, a workspace appears but its empty.
jwfvr wrote:thank you - that is getting me closer I think - I must be doing something wrong - when I remove all items and hit edit in schematic, a workspace appears but its empty.
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