Hi, I'm working on a project with multiple cameras. In modo, I animated the "Render Camera" option, so it switches to the correct one while rendering the animation.
I tested the support of multiple cameras switching with Octane in a simple scene, and it worked, but it isn't working now on my scene: it continuously renders from the first camera point of view, but -fun fact- it correctly reads depth-of-field focal distance from other cameras.
I've successfully created a simple version of my scene (attached here - it's a bit dark because the main lighting has been eliminated for better simplification), and the bug is still there. Camera switching should happen at frame 40, 100, 160 and 200. OpenGL viewport correctly shows camera choice.
Can you confirm the issue?
I'm using Octane Enterprise 2021.1.5.186 for Windows with last modo version.
Thanks.
Regards.
G