Hi all,
I'm slowing getting the hang of Octane. So here's a scenario I'm wondering about: When making materials in Modo with the shader tree, you can see what your maps are doing in the viewport. Then you can add an octane override and it still works - you can see the image map and how your uv editing affects the look.
But what if you're adding image maps via the Octane interface and using Octane textures and just navigating to a file location to add the image map. That map doesn't appear in the viewport. In addition, if you're combining multiple maps with different uv sets, then it gets even worse and the whole Modo viewport sorta becomes useless, unless you create a temporary dummy material just to check uvs.
I hope this makes sense.
Thank you!
Rusty