UV Workflows with Octane and Modo

Forums: UV Workflows with Octane and Modo
Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

UV Workflows with Octane and Modo

Postby rupsty » Fri Apr 01, 2022 3:53 pm

rupsty Fri Apr 01, 2022 3:53 pm
Hi all,

I'm slowing getting the hang of Octane. So here's a scenario I'm wondering about: When making materials in Modo with the shader tree, you can see what your maps are doing in the viewport. Then you can add an octane override and it still works - you can see the image map and how your uv editing affects the look.

But what if you're adding image maps via the Octane interface and using Octane textures and just navigating to a file location to add the image map. That map doesn't appear in the viewport. In addition, if you're combining multiple maps with different uv sets, then it gets even worse and the whole Modo viewport sorta becomes useless, unless you create a temporary dummy material just to check uvs.

I hope this makes sense.

Thank you!
Rusty
rupsty
Licensed Customer
Licensed Customer
 
Posts: 6
Joined: Thu Mar 25, 2021 11:39 pm

Re: UV Workflows with Octane and Modo

Postby face_off » Wed Apr 06, 2022 4:09 am

face_off Wed Apr 06, 2022 4:09 am
Hi Rusty

You are correct - once you move from defining the materials in the Shader Tree to an Octane Override, you loose the ability to preview the material in the Modo preview window or the Modo renderer. That is a limitation of the plugin. The best approach is to load all clips into the Shader Tree material mask for the material and drag the clip onto the schematic and connect the filename to the Octane image node, rather than selecting a file path from the Octane image node.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
face_off
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15483
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Re: UV Workflows with Octane and Modo

Postby rupsty » Thu Apr 07, 2022 5:07 pm

rupsty Thu Apr 07, 2022 5:07 pm
Hi Paul,

Thank you for the response. Much appreciated.

Best,
Rusty
rupsty
Licensed Customer
Licensed Customer
 
Posts: 6
Joined: Thu Mar 25, 2021 11:39 pm

Return to Foundry Modo


Who is online

Users browsing this forum: No registered users and 38 guests

Sat Apr 27, 2024 3:22 pm [ UTC ]
cron