displacement - mix 2 textures?

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displacement - mix 2 textures?

Postby Dingbat » Mon Feb 14, 2022 1:04 pm

Dingbat Mon Feb 14, 2022 1:04 pm
what am i doing wrong here?

i'm trying to combine 2 textures as displacement textures. i tried Mix, Multiply and Add but in all cases nothing happens (the displacement is ignored)

if i use the textures individually then the mesh is displaced as expected

Clipboard01.jpg
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Re: displacement - mix 2 textures?

Postby face_off » Tue Feb 15, 2022 3:40 am

face_off Tue Feb 15, 2022 3:40 am
Hi - use the Baking Texture to bake the texture to a physical file, which can then be plugged in to the Displacement node.

Thanks

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Re: displacement - mix 2 textures?

Postby Dingbat » Wed Feb 16, 2022 8:39 am

Dingbat Wed Feb 16, 2022 8:39 am
i was hoping for something a bit more interactive :)

is this an Octane limitation (not the plugin)?
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Re: displacement - mix 2 textures?

Postby funk » Wed Feb 16, 2022 8:45 am

funk Wed Feb 16, 2022 8:45 am
It's interactive. Plug your mix texture into the baking texture node, then the output to the displacement node

https://docs.otoy.com/ModoH/ModoPluginM ... exture.htm
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Re: displacement - mix 2 textures?

Postby funk » Wed Feb 16, 2022 8:50 am

funk Wed Feb 16, 2022 8:50 am
There are 2 displacement nodes in Octane.

Texture displacement - fast, using voxels, but limited to single images (or baking node). Can have artifacts/leaks
https://docs.otoy.com/ModoH/ModoPluginM ... cement.htm

Vertex displacement - can use any texture/procedural. Creates real subdivided geometry, so can be slow.
https://docs.otoy.com/ModoH/ModoPluginM ... cement.htm

You can plug a mix texture directly into Vertex displacement, but texture displacement needs a baking node after the mix.
Last edited by funk on Wed Mar 23, 2022 7:17 pm, edited 1 time in total.
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Re: displacement - mix 2 textures?

Postby Dingbat » Fri Feb 18, 2022 1:04 pm

Dingbat Fri Feb 18, 2022 1:04 pm
:oops:

got it working now thanks as always to you both
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