Maestrorobertus wrote:Haven’t found a single that support nativ Octane in Apps like Modo or Blender. Best is renting a server and install your own license… if you got a lot time.
Yeah been there with standalone in Vray, it worked well, except for deformed mesh and image sequences as textures. 30 GB and above upload is not nice.
I trued to understand how RNDR works, but there is so much to read and no clear advice. I just want a farm where I up and download, no articles about philosophy etc.
Well - RNDR works pretty much how you described it - you just upload your scene, specify the frame range and render.
You just need to export your scene to orbx file, like james said.
I recently tried it with a pretty heavy scene I had in modo - lot's of animated particles, some deformers, replicators etc. To my surprise everything worked no problem. Even though I've used the wrong service - ORC instead of RNDR. Otoy has two, almost identical services - one is obsolete, but you can still use it (ORC), RNDR is the one you should go for.
I've ended up rendering my scene locally, on a RTX3060, because, contrary to Otoys narrative, it wasn't that super cheap. It was fast, sure, but rendering locally (and paying just for electricity) turned out much, much more cost effective for me. If I'm ever in a rush to render 1000 frames and my client accepts the extra cost - I will come back and use the service though.